The triumphal march of Palworld continues unabated: the development studio Pocketpair has announced sales for 4 million copies in 3 days, which equates to an average of 86,000 copies sold every hour. A truly enormous amount considering the production level of the game.
Naturally, Pocketpair thanked everyone for the success it achieved. At this point it would also be interesting to know how many are playing through it Game Pass. Palworld is in fact also available through Microsoft's subscription service, which must have benefited greatly from the enormous resonance the game had. Note that Pocketpair has so far only revealed the copies sold, not the overall number of players.
Palworld held sway throughout the weekend. It was immediately clear that it was about to become an incredible success, among constantly growing contemporary players, views on Twitch and general debate.
There was no shortage of controversy, due to how he copied the design of the pals from the Pokémon series, for the alleged use of generative artificial intelligences for the creation of some graphic elements and some contents. After all, the creator has always declared that he wants to make games that are in fashion by exploiting all the means available, without paying attention to originality, so the derivative nature of the game should not be surprising. It shouldn't be surprising that it's a survival game, considering how much the genre has been loved and appreciated on PC for years now.
In short, Palworld is a truly intelligent and well-targeted commercial operation, although we doubt that Pocketpair expected similar success.
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