The evolution of continues No Rest for the Wickeda game that remains in early access and therefore still in active development, with the arrival of the big patch 2 for this preliminary version, which it brings with it lots of interesting news for the game.
Moon Studios has applied various changes and improvements to No Rest for the Wicked with this new update, definitive Early Access Patch 2 and therefore considered a major update for the action RPG, ranging from technical adjustments to gameplay features.
A month after launch, No Rest for the Wicked gets the chance to carry out the remap controlssomething that had been requested in user feedback for some time now and was made available with the patch, allowing you to better customize the game’s keys and controls.
New gameplay and technical elements
On the gameplay front, patch 2 introduces the ability to perform the character respec: by going to the statue in the Cerim Crucible Atrium and interacting with it, we will have the possibility to redistribute the attribute points in a different way, thus modifying the character’s statistics and characteristics.
However, the operation is not “free”: in fact it requires the investment of a Fallen Ember, therefore the question must be well thought out as it has a weight in the internal economy of the game and cannot be done repeatedly.
It is also possible try weapons: even if we have not met the requirements to use them, it is possible to equip the new weapons that we find around immediately, with the flaw of not inflicting the standard damage expected from the use of these tools.
Other improvements concern the ability to quickly compare items in the inventory and change some aspects of the HUD in terms of visibility, which should allow for further customization.
Finally, on the technical front the patch introduces support for upscaling through DLSS 3.7 and FSR 2.2as well as various improvements in terms of CPU and GPU usage which should increase performance.
At the beginning of the month we saw the first patch improve performance and many other things, demonstrating considerable support from Moon Studios.
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