Inflection Games in recent years it has juggled – and is juggling – the development of a rather particular creature: let’s talk about Nightingalea title that combines the most classics survival to some interesting news. The game is currently in the early access phase, and is currently very popular with users who have placed their trust in the project. In fact, we are talking about a title that for now has some average feedbackwhich needs to improve a lot, but which has excellent potential.
We go through the portal, what could possibly happen?
Nightingale will catapult you into a universe where humanity has discovered the way to travel between worlds, but has nevertheless lost control of the portals he used to do so, and you will therefore find yourself stuck in limbo once you pass through one of the portals. This is the beginning of the adventure: a survival game with the exploration of various worlds, fully customizable and with mechanics that we will explain to you shortly.
The somewhat dark beginning gives way to a short tutorial in which you will be guided from Puck (which will also accompany you later) and then project you into something more classic survival, where you can plunder everything possible. He is part of the Faea mysterious magical people, but they will not be the only particular creature you will encounter: in fact you will also find enemies, in a linear crescendo of difficulty, to wipe out.
in this area the title does not introduce anything new, even with some outdated mechanics and now in disuseas they bring more frustration than enjoyment.
To give an example, the inventories: you will have a drop for each animal/enemy, which even if it is the exact same object, will not be detachable if dropped by a different entity or if it has a different rarity. Another the sore point are the Chests, which are not seen by crafting.
The crafting table there are many, many, too many… only in the first missions will you find yourself having a dozen workbenches (sawmill, lathe, enchanter’s table, etc.), each with operation and boost mechanics, if you respect certain conditions (e.g. light, indoors, proximity to another desk).
Even the phases of construction and the severity they have their own little problems: the structures are not very customizable, at the single block level, and only have pre-built models… and gravity, obviously, is also present on felled trees.
Between defects at the level of heaviness and of bugs so, there are quite a few, but let’s remember that the title is in early access, and that between now and the official launch of improvements there may be several. However, even if we remove all these little defects, which we hope will vanish, the title has little to do with the carefree construction of Enshrouded, if you have tried it, and can remind you a lot Valheim.
“Hold the ace, Hold the ace!”
As mentioned, it is an innovative mechanic for the genre the activation of the portals to travel between the “realms”. This in fact occurs by combining 2 cards, one that will set the “biome” and the other “adversity”. Both have a difficulty, written directly on the card, which when added together will indicate the difficulty of the realm you are going to visit.
The cards they can then also be used to customize the Realm you are in, adding advantages (such as food that lasts longer, more efficient tools, increased rewards, etc.), and gods disadvantages to balance the effect (such as more powerful enemies, less heavy transport, reduced armor durability, etc.).
Thanks to the cards you will create variance and loot that you normally can’t find. However, pay attention to the difficulty, in fact if it exceeds your average level of equipment, it will be difficult for you to complete some adventures. The greater the delta the greater the difficulty you will face.
The Multi-Nightingale
Playing together with your friends you will be able to share the same base and the same realms, thus facilitating the collection of material and clashes. In fact, these will take you to face dungeons and mini bosseswhich could prove much more complex solo.
In our games we didn’t notice any major errors, even when playing with multiple people the game remains fluid and the shared quests are perfectly aligned… «but build away from trees”.
We repeat that the title, being in early access, will not lack absolutely necessary corrections and improvements. Excluding the card mechanics, the game presents many bad habits of old survival games, such as the storage of resources, the basic nutrition to say the least, the gravity of the trees and resources, the extremely limited building mechanics and other points that should be tweaked . For now the judgment has been postponedand we will return to Nghtingale in due course.
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