The creative assures that they have not lowered the difficulty of the game and, even so, more players will be able to finish it.
Many users consider that the next month of February will star Elden Ring. The game has already reached the gold stage and, therefore, is preparing both for its distribution and to continue raising the expectations of a large number of players. On this occasion, Miyazaki has granted an interview in which he walks through some key aspects of Elden Ring, which includes the difficulty.
You can read the full interview at playstation blog, since the creative also reflects on the characteristics of the open world of Elden Ring or its similarities with other titles of Software. As for the complications that we will find in the game, Miyazaki has assured that it will continue to have that characteristic essence of Souls: difficult, yes, but with various facilities that allow overcome tense moments with a great sense of satisfaction.
We have not tried to lower the difficulty of the game, but I think more players will finish it this timeMiyazaki“I think our approach to these games, not just Elden Ring, is to design them to encourage the player to overcome adversity. We don’t try to force difficulty or make things difficult for the sake of it. We want players to use their cunning, study the game, memorize what’s going on, and learn from your mistakes“, explains Miyazaki with some statements that also reflect the already iconic core in the Souls.
But Elden Ring has a distinctive point, because its open world will be combined with the different features already known in From Software games: “In Elden Ring, we have not intentionally tried to lower the difficulty of the game, but I think that more players will finish it this time“, comments the creative. “As I said, the level of freedom of the player to progress through the world or come back to a challenge later These are elements that I think will help people get through the title at a slower pace.”
The player has more freedom to decide his approach towards, for example, the bosses of the fieldMiyazakiAnd it is that the From Software team not only reflects freedom through an open world, but also by the wide variety of decisions we have as a player. Something that encompasses both the goals we set for ourselves and our playing styles: “Also, there is no focus on pure action. The player has more freedom to decide your approach towards, for example, the bosses of the field and how they use stealth in various situations”.
Because Miyazaki and his team are aware of the opinions surrounding their games, especially if we focus exclusively on the issue of difficulty. For this reason, it reiterates the essence of souls via Elden Ring: “We understand that Souls-like games are frequently associated with impossible levels of difficulty with high barriers to entry. But we try to design the games to make the cycle of repeatedly trying to overcome these challenges is pleasurable in itself“.
Elden Ring will have New Game Plus mode and several endingsIn addition to all this, and as usual in Souls, Miyazaki clarifies that Elden Ring will have a mode New Game Plus Y various endings. Which, in short, will add even more hours of play for those users who like to travel to every corner of the world and explore all the possibilities and styles that an adventure offers.
Recently, From Software has been dropping more info pills about Elden Ring, which has given us the opportunity to learn about aspects related to their enemies or the day/night cycle. In addition, the average duration of its main campaign has also been released, but From Software has warned that its open world will give for tens of hours.
More about: Elden Ring, Difficulty, From Software and Miyazaki.