Metroid it is a saga that certainly needs no introduction, despite the fact that over the years its star has died out slowly and inexorably. The times of the trilogy of Metroid Prime are in fact far away, with the promises of a fourth chapter too diluted over the months, so much so that fans have suddenly started to lose hope (and without even being too wrong, in hindsight). The possibilities to review Samus Aran in action were therefore not at all obvious, so much so that the announcement of Metroid Dread turned out to be a proverbial bolt from the blue, a game as unlikely as it is well accepted by the community, especially for the fact that it is in fact a sequel of the classic series, namely the one in 2D who gave the there to metroidvania intended as such, rather than a first-person adventure like the most recent 128-bit chapters. So let’s go into the review of Metroid Dread.
A planet to explore
Having already proven that they have talent to sell with Metroid: Samus Returns, a title that in any case was “gambled” by the technical limits and the 3DS, the Spanish team of MercurySteam has now accepted Nintendo’s proposal to take a further step, creating in fact no longer a remake but a main chapter of the series in the round and unreleased, despite the fact that the project was in fact imagined for the first time over 15 years ago, for then be placed in a drawer waiting for better times (and technologies). Metroid Dread it is in fact the real Metroid 5, the last chapter of the saga focused on the brave bounty hunter. The story starts with an (obvious) summary of the most significant events of Metroid Fusion, with Samus haunted by the mysterious parasite X and forced to alter her DNA forever (and thus become in part a Metroid).
Metroid Dread he therefore starts again from Samus and his new mission, find the traces of an X on the planet ZDR, so much so that to shed light on the matter the Galactic Federation sends 7 units EMMI. – Extraplanetary Multiform Mobile Identifier – that is particularly advanced robots. The matter will be further complicated when the protagonist will find on her way a Chozo fighter, able to cancel all the skills learned up to now and forcing the protagonist to start her adventure all over again, in a spiral of dangers and adversities that will seriously put her trial.
Samus meets horror
After all already the title – Dread, in fact – alludes to the presence of fear and terror, sensations that the player will experience several times during the game, especially due to the presence of hostile and relentless opponents such as the EMMI. These, in fact, will do everything to locate and identify Samus by constantly chasing her, exploiting both the surrounding environment and their arsenal of weapons and skills. The bounty hunter will therefore not only have to pay close attention to dangers of the planet ZDR, but also and above all dodge with knowledge of the facts these opponents can generate in the player a sense of anxiety and fear that is far too high for such a title. No, we are not on the side of a Metroid survival horror, but it is equally true that a deep feeling of uneasiness will torment the player for the duration of the main adventure set up by MercurySteam.
Where the game loves to be taken seriously, it is also and above all Joy-Con in hand: Dread it offers an almost flawless Metroid experience, thanks to a fluid gameplay and never frustrating whether you are in handheld or docked mode. Backtracking – which has always been a cross and delight of this kind of titles – manages to make sense thanks to the truly surprising amount of objects and upgrades present on the field. The presence of the two analog Switches also allows you to easily aim in every permitted direction, something completely new as regards a chapter of the “classic” series framed laterally. The feed is therefore that of a game that heavily winks at the past and at the rogue nostalgia of the glorious age of 16-bit (including that of the Game Boy Advance chapters of which Dread is a direct sequel), but managing to embrace a fresh and addictive modernity that only some new generation titles are able to return. If you are familiar with the classic series, Metroid Dread it will be a real homecoming, thanks to an accurate re-proposition of ancient rhythms and game situations, brought back to the modern era with greater spectacularity.
Metroid, today like yesterday
As for the graphics sector, as mentioned a few lines above Metroid Dread abandons the first-person view of the Prime series, going to embrace the two-dimensionality so dear to historical fans but with a large number of 3D elements to be the master, thus giving birth to an absolutely amazing 2.5D. Despite a grim and serious vibe, the MercurySteam title definitely is the first game to show how the new Switch OLED is not just a mere upgrade of the previous versions of the Grande N console, thanks also and above all to a higher than normal color and contrast rendering. In case you are the owner of the old Switch models, including the “small” Lite, the situation is not dramatic in any case, since even in that case the technical sector will demonstrate how the Nintendo console is, after all, a hardware gem that should not be underestimated at all. .
Everything perfect, then? Actually no: Metroid Dread it is in fact very, very short, since they are enough 10 hours of intense gameplay to get to the credits. It is also true that, like the vast majority of metroidvania, the adventure will give the best of itself if gutted in its entirety, which we suggest to do given and considering that adventures of this caliber – mostly dedicated to Samus Aran – are not received. certainly every day. Metroid Dread it is therefore an addictive game, both for the veterans of the series who have remained dry for years and also for all those who approach the historic Nintendo franchise for the first time. So welcome back Samus. With the hope that another 20 years will not pass before we can see you in action again.
Metroid it is a saga that certainly needs no introduction, despite the fact that over the years its star has died out slowly and inexorably. The times of the trilogy of Metroid Prime are in fact far away, with the promises of a fourth chapter too diluted over the months, so much so that fans have suddenly started to lose hope (and without even being too wrong, in hindsight). The possibilities to review Samus Aran in action were therefore not at all obvious, so much so that the announcement of Metroid Dread turned out to be a proverbial bolt from the blue, a game as unlikely as it is well accepted by the community, especially for the fact that it is in fact a sequel of the classic series, namely the one in 2D who gave the there to metroidvania intended as such, rather than a first-person adventure like the most recent 128-bit chapters. So let’s go into the review of Metroid Dread.
A planet to explore
Having already proven that they have talent to sell with Metroid: Samus Returns, a title that in any case was “gambled” by the technical limits and the 3DS, the Spanish team of MercurySteam has now accepted Nintendo’s proposal to take a further step, creating in fact no longer a remake but a main chapter of the series in the round and unreleased, despite the fact that the project was in fact imagined for the first time over 15 years ago, for then be placed in a drawer waiting for better times (and technologies). Metroid Dread it is in fact the real Metroid 5, the last chapter of the saga focused on the brave bounty hunter. The story starts with an (obvious) summary of the most significant events of Metroid Fusion, with Samus haunted by the mysterious parasite X and forced to alter her DNA forever (and thus become in part a Metroid).
Metroid Dread he therefore starts again from Samus and his new mission, find the traces of an X on the planet ZDR, so much so that to shed light on the matter the Galactic Federation sends 7 units EMMI. – Extraplanetary Multiform Mobile Identifier – that is particularly advanced robots. The matter will be further complicated when the protagonist will find on her way a Chozo fighter, able to cancel all the skills learned up to now and forcing the protagonist to start her adventure all over again, in a spiral of dangers and adversities that will seriously put her trial.
Samus meets horror
After all already the title – Dread, in fact – alludes to the presence of fear and terror, sensations that the player will experience several times during the game, especially due to the presence of hostile and relentless opponents such as the EMMI. These, in fact, will do everything to locate and identify Samus by constantly chasing her, exploiting both the surrounding environment and their arsenal of weapons and skills. The bounty hunter will therefore not only have to pay close attention to dangers of the planet ZDR, but also and above all dodge with knowledge of the facts these opponents can generate in the player a sense of anxiety and fear that is far too high for such a title. No, we are not on the side of a Metroid survival horror, but it is equally true that a deep feeling of uneasiness will torment the player for the duration of the main adventure set up by MercurySteam.
Where the game loves to be taken seriously, it is also and above all Joy-Con in hand: Dread it offers an almost flawless Metroid experience, thanks to a fluid gameplay and never frustrating whether you are in handheld or docked mode. Backtracking – which has always been a cross and delight of this kind of titles – manages to make sense thanks to the truly surprising amount of objects and upgrades present on the field. The presence of the two analog Switches also allows you to easily aim in every permitted direction, something completely new as regards a chapter of the “classic” series framed laterally. The feed is therefore that of a game that heavily winks at the past and at the rogue nostalgia of the glorious age of 16-bit (including that of the Game Boy Advance chapters of which Dread is a direct sequel), but managing to embrace a fresh and addictive modernity that only some new generation titles are able to return. If you are familiar with the classic series, Metroid Dread it will be a real homecoming, thanks to an accurate re-proposition of ancient rhythms and game situations, brought back to the modern era with greater spectacularity.
Metroid, today like yesterday
As for the graphics sector, as mentioned a few lines above Metroid Dread abandons the first-person view of the Prime series, going to embrace the two-dimensionality so dear to historical fans but with a large number of 3D elements to be the master, thus giving birth to an absolutely amazing 2.5D. Despite a grim and serious vibe, the MercurySteam title definitely is the first game to show how the new Switch OLED is not just a mere upgrade of the previous versions of the Grande N console, thanks also and above all to a higher than normal color and contrast rendering. In case you are the owner of the old Switch models, including the “small” Lite, the situation is not dramatic in any case, since even in that case the technical sector will demonstrate how the Nintendo console is, after all, a hardware gem that should not be underestimated at all. .
Everything perfect, then? Actually no: Metroid Dread it is in fact very, very short, since they are enough 10 hours of intense gameplay to get to the credits. It is also true that, like the vast majority of metroidvania, the adventure will give the best of itself if gutted in its entirety, which we suggest to do given and considering that adventures of this caliber – mostly dedicated to Samus Aran – are not received. certainly every day. Metroid Dread it is therefore an addictive game, both for the veterans of the series who have remained dry for years and also for all those who approach the historic Nintendo franchise for the first time. So welcome back Samus. With the hope that another 20 years will not pass before we can see you in action again.
Metroid it is a saga that certainly needs no introduction, despite the fact that over the years its star has died out slowly and inexorably. The times of the trilogy of Metroid Prime are in fact far away, with the promises of a fourth chapter too diluted over the months, so much so that fans have suddenly started to lose hope (and without even being too wrong, in hindsight). The possibilities to review Samus Aran in action were therefore not at all obvious, so much so that the announcement of Metroid Dread turned out to be a proverbial bolt from the blue, a game as unlikely as it is well accepted by the community, especially for the fact that it is in fact a sequel of the classic series, namely the one in 2D who gave the there to metroidvania intended as such, rather than a first-person adventure like the most recent 128-bit chapters. So let’s go into the review of Metroid Dread.
A planet to explore
Having already proven that they have talent to sell with Metroid: Samus Returns, a title that in any case was “gambled” by the technical limits and the 3DS, the Spanish team of MercurySteam has now accepted Nintendo’s proposal to take a further step, creating in fact no longer a remake but a main chapter of the series in the round and unreleased, despite the fact that the project was in fact imagined for the first time over 15 years ago, for then be placed in a drawer waiting for better times (and technologies). Metroid Dread it is in fact the real Metroid 5, the last chapter of the saga focused on the brave bounty hunter. The story starts with an (obvious) summary of the most significant events of Metroid Fusion, with Samus haunted by the mysterious parasite X and forced to alter her DNA forever (and thus become in part a Metroid).
Metroid Dread he therefore starts again from Samus and his new mission, find the traces of an X on the planet ZDR, so much so that to shed light on the matter the Galactic Federation sends 7 units EMMI. – Extraplanetary Multiform Mobile Identifier – that is particularly advanced robots. The matter will be further complicated when the protagonist will find on her way a Chozo fighter, able to cancel all the skills learned up to now and forcing the protagonist to start her adventure all over again, in a spiral of dangers and adversities that will seriously put her trial.
Samus meets horror
After all already the title – Dread, in fact – alludes to the presence of fear and terror, sensations that the player will experience several times during the game, especially due to the presence of hostile and relentless opponents such as the EMMI. These, in fact, will do everything to locate and identify Samus by constantly chasing her, exploiting both the surrounding environment and their arsenal of weapons and skills. The bounty hunter will therefore not only have to pay close attention to dangers of the planet ZDR, but also and above all dodge with knowledge of the facts these opponents can generate in the player a sense of anxiety and fear that is far too high for such a title. No, we are not on the side of a Metroid survival horror, but it is equally true that a deep feeling of uneasiness will torment the player for the duration of the main adventure set up by MercurySteam.
Where the game loves to be taken seriously, it is also and above all Joy-Con in hand: Dread it offers an almost flawless Metroid experience, thanks to a fluid gameplay and never frustrating whether you are in handheld or docked mode. Backtracking – which has always been a cross and delight of this kind of titles – manages to make sense thanks to the truly surprising amount of objects and upgrades present on the field. The presence of the two analog Switches also allows you to easily aim in every permitted direction, something completely new as regards a chapter of the “classic” series framed laterally. The feed is therefore that of a game that heavily winks at the past and at the rogue nostalgia of the glorious age of 16-bit (including that of the Game Boy Advance chapters of which Dread is a direct sequel), but managing to embrace a fresh and addictive modernity that only some new generation titles are able to return. If you are familiar with the classic series, Metroid Dread it will be a real homecoming, thanks to an accurate re-proposition of ancient rhythms and game situations, brought back to the modern era with greater spectacularity.
Metroid, today like yesterday
As for the graphics sector, as mentioned a few lines above Metroid Dread abandons the first-person view of the Prime series, going to embrace the two-dimensionality so dear to historical fans but with a large number of 3D elements to be the master, thus giving birth to an absolutely amazing 2.5D. Despite a grim and serious vibe, the MercurySteam title definitely is the first game to show how the new Switch OLED is not just a mere upgrade of the previous versions of the Grande N console, thanks also and above all to a higher than normal color and contrast rendering. In case you are the owner of the old Switch models, including the “small” Lite, the situation is not dramatic in any case, since even in that case the technical sector will demonstrate how the Nintendo console is, after all, a hardware gem that should not be underestimated at all. .
Everything perfect, then? Actually no: Metroid Dread it is in fact very, very short, since they are enough 10 hours of intense gameplay to get to the credits. It is also true that, like the vast majority of metroidvania, the adventure will give the best of itself if gutted in its entirety, which we suggest to do given and considering that adventures of this caliber – mostly dedicated to Samus Aran – are not received. certainly every day. Metroid Dread it is therefore an addictive game, both for the veterans of the series who have remained dry for years and also for all those who approach the historic Nintendo franchise for the first time. So welcome back Samus. With the hope that another 20 years will not pass before we can see you in action again.
Metroid it is a saga that certainly needs no introduction, despite the fact that over the years its star has died out slowly and inexorably. The times of the trilogy of Metroid Prime are in fact far away, with the promises of a fourth chapter too diluted over the months, so much so that fans have suddenly started to lose hope (and without even being too wrong, in hindsight). The possibilities to review Samus Aran in action were therefore not at all obvious, so much so that the announcement of Metroid Dread turned out to be a proverbial bolt from the blue, a game as unlikely as it is well accepted by the community, especially for the fact that it is in fact a sequel of the classic series, namely the one in 2D who gave the there to metroidvania intended as such, rather than a first-person adventure like the most recent 128-bit chapters. So let’s go into the review of Metroid Dread.
A planet to explore
Having already proven that they have talent to sell with Metroid: Samus Returns, a title that in any case was “gambled” by the technical limits and the 3DS, the Spanish team of MercurySteam has now accepted Nintendo’s proposal to take a further step, creating in fact no longer a remake but a main chapter of the series in the round and unreleased, despite the fact that the project was in fact imagined for the first time over 15 years ago, for then be placed in a drawer waiting for better times (and technologies). Metroid Dread it is in fact the real Metroid 5, the last chapter of the saga focused on the brave bounty hunter. The story starts with an (obvious) summary of the most significant events of Metroid Fusion, with Samus haunted by the mysterious parasite X and forced to alter her DNA forever (and thus become in part a Metroid).
Metroid Dread he therefore starts again from Samus and his new mission, find the traces of an X on the planet ZDR, so much so that to shed light on the matter the Galactic Federation sends 7 units EMMI. – Extraplanetary Multiform Mobile Identifier – that is particularly advanced robots. The matter will be further complicated when the protagonist will find on her way a Chozo fighter, able to cancel all the skills learned up to now and forcing the protagonist to start her adventure all over again, in a spiral of dangers and adversities that will seriously put her trial.
Samus meets horror
After all already the title – Dread, in fact – alludes to the presence of fear and terror, sensations that the player will experience several times during the game, especially due to the presence of hostile and relentless opponents such as the EMMI. These, in fact, will do everything to locate and identify Samus by constantly chasing her, exploiting both the surrounding environment and their arsenal of weapons and skills. The bounty hunter will therefore not only have to pay close attention to dangers of the planet ZDR, but also and above all dodge with knowledge of the facts these opponents can generate in the player a sense of anxiety and fear that is far too high for such a title. No, we are not on the side of a Metroid survival horror, but it is equally true that a deep feeling of uneasiness will torment the player for the duration of the main adventure set up by MercurySteam.
Where the game loves to be taken seriously, it is also and above all Joy-Con in hand: Dread it offers an almost flawless Metroid experience, thanks to a fluid gameplay and never frustrating whether you are in handheld or docked mode. Backtracking – which has always been a cross and delight of this kind of titles – manages to make sense thanks to the truly surprising amount of objects and upgrades present on the field. The presence of the two analog Switches also allows you to easily aim in every permitted direction, something completely new as regards a chapter of the “classic” series framed laterally. The feed is therefore that of a game that heavily winks at the past and at the rogue nostalgia of the glorious age of 16-bit (including that of the Game Boy Advance chapters of which Dread is a direct sequel), but managing to embrace a fresh and addictive modernity that only some new generation titles are able to return. If you are familiar with the classic series, Metroid Dread it will be a real homecoming, thanks to an accurate re-proposition of ancient rhythms and game situations, brought back to the modern era with greater spectacularity.
Metroid, today like yesterday
As for the graphics sector, as mentioned a few lines above Metroid Dread abandons the first-person view of the Prime series, going to embrace the two-dimensionality so dear to historical fans but with a large number of 3D elements to be the master, thus giving birth to an absolutely amazing 2.5D. Despite a grim and serious vibe, the MercurySteam title definitely is the first game to show how the new Switch OLED is not just a mere upgrade of the previous versions of the Grande N console, thanks also and above all to a higher than normal color and contrast rendering. In case you are the owner of the old Switch models, including the “small” Lite, the situation is not dramatic in any case, since even in that case the technical sector will demonstrate how the Nintendo console is, after all, a hardware gem that should not be underestimated at all. .
Everything perfect, then? Actually no: Metroid Dread it is in fact very, very short, since they are enough 10 hours of intense gameplay to get to the credits. It is also true that, like the vast majority of metroidvania, the adventure will give the best of itself if gutted in its entirety, which we suggest to do given and considering that adventures of this caliber – mostly dedicated to Samus Aran – are not received. certainly every day. Metroid Dread it is therefore an addictive game, both for the veterans of the series who have remained dry for years and also for all those who approach the historic Nintendo franchise for the first time. So welcome back Samus. With the hope that another 20 years will not pass before we can see you in action again.