Yesterday there was finally the official presentation of Kingdom Come Deliverance 2. Warhorse, the development studio, had made it clear on several occasions that it was developing it, thanks to the excellent sales of the first episode, whose ending, moreover, already indicated what would happen. One wonders if this time we will finally be able to talk about the game or if we will have to stand there again to see him massacred for a few too many bugs (let's hope there aren't any, let's be clear).
A battered game
Kingdom Come Deliverance was really buggy at launch. On PC it was actually tolerable (I finished it for review with some issues, but no major drama), but on console it was practically unplayable. The problem was entirely of a production nature: Warhorse he had few funds available, considering those obtained through the Kickstarter campaign, from which the project was founded, and those received from the publisher, who arrived at a later time, so at a certain point he simply had to launch it to avoid the risk of failure. The result wasn't very clean, those who wanted to play it on console are right to have waited for better times and, if desired, even the initial complaints of those who bought it made sense.
What didn't make sense was the repeated massacre, knowingly carried out by some, of a small team that perhaps tried to bite off more than it could chew, but which still managed to create one of the most significant and original experiences of the past generation, within the RPGs and not only.
The result was twofold: on the one hand there were those who got involved anyway, waiting for the patches (it also became playable on console after a couple of months of updates) and slowly discovering a truly incredible work from the point of view of game world building; on the other hand there were those who, clouded by prejudice, continued to talk about bugs even when Kingdom Come Deliverance had essentially been cleaned up, probably driven by having only played it on YouTube. To see how alive these prejudices are still alive, just read some of the comments on the presentation video of the second chapter to find them all.
The result was that few of us initially played Kingdom Come Deliverance, with many quickly leaving it out of public discourse to dedicate themselves to other things. Of its own, Warhorse didn't have the money of a CD Projekt (the reference here is to the Cyberpunk 2077 case, which came out full of bugs and redeemed after a couple of years of updates), so it couldn't rebuild its virginity by spending millions of euros on marketing. His only strength was the game itself, which those who actually played it liked so much that they pushed him to speak highly of it whenever he could, countering the narrative of the “game full of bugs”, which has been false for years.
The hope with Kingdom Come Deliverance 2, of which you can read our preview, is that we can finally focus on something else, that is, that we can talk sensibly about the game, its gameplay, with any merits and demerits, while also giving back to the original the prestige it deserved. Continuing to remember it as “the bug game” is truly miserable.
This is an editorial written by a member of the editorial team and is not necessarily representative of the editorial line of Multiplayer.it.
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