That’s the kind horror is one of the favorites of small independent software houses is now a fact, but it is increasingly rare and difficult to find video games that know how to make the most of the characteristics of horror to turn them into a memorable play experience. Luckily We Create Stuff with In Sound Mind, which we tested in preview, seems to be going in the right direction. In fact, we had the opportunity to thoroughly rehearse a long demo of this awaited psychological horror out on September 28th on PC, PlayStation 5, Xbox Series X / S and Nintendo Switch, and after just over two hours of gameplay we are ready to tell you our first impressions of this promising title.
Journey into the minds
In Sound Mind leads us to take on the role of one psychologist named Desmond who, following the mysterious death of his own patients and to the vision of unexplained events, embarks on a journey in search of truth. To find answers on the surreal events of Milton Heaven – the fictional city where the game is set – the psychologist will carefully analyze the dossiers of his patients deceased, bringing to light an increasingly shocking mystery. Obviously it is still early to evaluate the plot of the game, but from what little we have been able to see, it promises to be incredibly interesting, as long as a good narrative pace. Already in these first two hours of demo you can see a particular attention to the narrative sector, and this gives us hope for the finished game.
The main peculiarity of the title is then the way in which the patient files are analyzed. As already seen in other productions, the protagonist makes a “journey” through time, reaching the time and memories of the patient. A great expedient not just for visiting settings increasingly various, but also with regard to the psychological analysis of the various characters which, given the role of the protagonist, was obviously inevitable.
2 different chapters, 2 different styles
There variety donated by the various cases and files is not only reflected on the plot and setting, but also on the gameplay. The first-person horror demo developed by We Create Stuff put us in front of two completely different installments (and therefore two chapters). Continuing in order, the first tape we previewed with In Sound Mind led us to live a very intriguing experience and frightening, in which the protagonist can do nothing but to proceed, relying on the inevitable flashlight to cross the darkest areas. No weapons, just an incredible sense of anguish and the presence of sounds, noises and shadows to make your skin crawl. Obviously, there is no lack ofinventory, which allows you to take tools with you and combine them to proceed in the adventure.
With the second tape, on the other hand, there is a much more atmosphere action, with the ability to pick up a weapon and shoot. In fact, a system of shooting, rather basic but still effective. However, it is not only the presence of the pistol to make this chapter more frenetic, as the constant feeling of being chased by a mysterious creature (a bit like it happens with the terrifying Mr. X in Resident Evil 2). A real race against time, which allows you to observe how the development team is able to skillfully mix different types of mechanics. For what concern technical sector, despite the presence of many well-made elements and a good general care of the production, we prefer to wait to try the finished game to express an opinion. It is in fact evident that some works are needed optimization And polishing which, of course, will be carried out before the release of In Sound Mind, which we remember will be released on PC, PlayStation 5, Xbox Series X / S and Nintendo Switch.
Even the sound sector it will be analyzed in more detail in the review, but suffice it to say that during our test, we were very impressed by the soundtrack, which was able to best accompany each section of gameplay. Finally, the effort made for the location of the game, which features many languages available, including theItalian.