What we are about to tell you today is a curious feature that puts two PlayStation titles, definitely very different from each other, on the same field, in an interesting “Technical cooperation” between the two related development teams, we are talking about the feature of the focus “Shared” in a very similar way between Horizon Forbidden West And Death Stranding.
But let’s go deeper into the matter: Horizon Forbidden West And Death Stranding they share a very interesting feature, since both products share the Tenth Enginea very flexible graphics engine that made it possible to recreate the two fascinating game universes.
In fact, thanks to the successful collaboration with Sony, Kojima was able to work with his team using the aforementioned Decima Engine originally created by Guerrilla Games and also used in Horizon Zero Down. Kojima, however, – as he usually does – ed, has made some changes and additional details to the original system conceived by the fathers of Killzone with some interesting improvements.
Guerrilla Games has therefore used the upgrades of Kojima Productions to improve the Tenth Engine in turn, thus probably using the false line left by the well-known Japanese developer.
In particular, among all the features “Shared” between the two titles, that of focus is most likely the most evident, with this feature re-proposed in a similar way between the two games, although we must clarify it, with the very necessary and sacrosanct differences however present, such as the color of the view.
However, before continuing we believe it is correct to explain in an extremely summary way what the focus in the world of video games. The focus is an extremely common game mechanic in open world titles, and in some cases even in those with small levels, and basically allows you to to observe with gods visual filters particular the game world to obtain information not normally visible on the screen.
Often, activating a focus skill can be observed more details of the setting surrounding such as i footholds for parkouror even the abilities ei weak points of enemiesas well as the path to follow.
Precisely on these points the two titles show the greatest similarities with the icons present when activating the respective focuses that correspond when looking at the surrounding objects, in the mechanics of parkour and moving towards inaccessible places.
In the gallery at the bottom of this article we can see the characteristics of the various features. We also leave you a gameplay video where it is possible preview this skill in action (minute 10:46). Credit to, Wccftech and YouTuber MikeShowSha for the images.
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