The narrative director of Horizon Forbidden West unbuttons on the story and the characters.
Less than two months to go before the highly anticipated sequel to Aloy’s story is released, and to share more information on what we can expect from Aloy’s new work. Guerrilla Games was the narrative director of Horizon Forbidden West, Ben McCaw.
The director remarked on the quality of audio and animations, now much improved, in order to render “everything a little more authentic and realistic” in the settlements, in which there will also be a “crowd system” improved.
“One thing we wanted to change from the first to the second game”McCaw continues, “It is to make you spend more time with key characters. We have tried to do this consistently throughout the game not only for characters that meet in the main quest, but also characters from some side missions: they don’t leave immediately after a quest.”
Also Aloy undergoes a change in the narrative direction of Forbidden West: if in Zero Dawn she was an outcast, underestimated by almost everyone, after the events of the game the perspective towards him she totally changes, she is often called “Savior” and there is a lot of expectation about her. “Aloy […] she wants to do everything to save the world even if it means doing it alone; but she will also find that being the Savior is a lonely profession. So it is the connections with others that justify the will to save the world “.
February 18th is almost around the corner, so it is reasonable to expect that Sony and Guerrilla will stimulate fans in the coming days, and certainly the information on the narrative aspect of the work is welcome interventions.
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