Halo Infinite certainly did not have an easy life: between an interesting campaign but the result of internal Microsoft vicissitudes, development problems and an online that, although valid, was not yet mature and above all, properly planned, did not spend happy days and if we put ourselves even the controversy over microtransactions, the situation is even more complex.
The multiplayer of Halo Infinite boasts many fewer players than expected, also thanks to some problems that afflict the title such as latency and synch problem with the hitboxes, discussed by the community but which will not find a solution at least for the moment.
To confirm it is the same Brian Berryhilla senior sandbox designer at Halo Infinite who, responding to complaints on Reddit, responded that the development team is doing something else and that these issues are not being addressed at the moment.
No that there is no intention: Berryhill is happy that the community is active and makes itself “heard” but also if you want, the resources are destined for future contents. Indeed, these words are combined with what was announced by the same 343, which planned a slowdown in development in order to reach the most looming pre-established targets.
Source: VGC
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