Sony Santa Monica has released a new update for God of War on PC with the patch 1.0.12focused on various technical elements and above all on the introduction of support for AMD FidelityFX Super Resolution 2.0.
The technology in question represents, in a sense, AMD’s answer to Nvidia’s DLSS, being a system of resolution upscaling carried out through artificial intelligence, also improving performance thanks to a smaller amount of resources required to manage graphic details, starting from a lower native resolution.
Unlike the first version, AMD FidelityFX Super Resolution 2.0 adopts an upscale system thunderstorm instead of spatial, ensuring a better rendering: the technology in question compares multiple frames and manages a single frame based on the results obtained, in order to have an increase in resolution closer to the native resolution, limiting the loss of details or artifacts.
In principle, it’s something more like Nvidia’s DLSS than the first version, but even then it is not necessary to have dedicated hardware to use the technology in question: unlike Nvidia’s solution, which requires the use of the tensor cores of RTX cards, AMD FidelityFX Super Resolution 2.0 can work with a wider range of hardware configurations.
Waiting to see what the actual results are on God of War, we report that the 1.0.12 patch, in addition to introducing support for the AMD technology in question, improves the functioning of the accessibility option to block the aim, based on as reported in the notes. Previously, the game had been updated with patch 1.09 in March.
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