10/12/2021 5:16 pm
Although Metroid Dread It has been very well received by both specialized critics and fans, there are people who have not enjoyed the work of MercurySteam. Among these people we have David Jaffe, creator of God of War, who has criticized the difficulty of this new title.
Through social networks and its channel Youtube, Jaffe has criticized the level design and difficulty of Metroid Dread. Specifically, the developer stated that “there is no type of indicator on what you should do or where you should go”, and according to him, these elements do nothing more than “confuse the player”.
According Jaffe, he could only play Metroid Dread for two hours before uninstalling it due to the previously mentioned points. Jaffe also declares that Dread, next to Kena: Bridge of Spirits and Returnal, is one of those challenging games that only “seeks to alienate its players.”
Kena, Metroid, Returnal; all leading the march towards super challenging games.Maybe it’s NES generation coming into their own as designers but I fucking HATE THIS shit. And it’s not an age thing; I NEVER liked it. But it wasn’t so rampant. It’s like devs WANT to push Players away.
– DAVID SCOTT JAFFE (@davidscottjaffe) October 10, 2021
As expected, the community did not take very well the comments of Jaffe. Just look at the number of dislikes that the previously shared video has, and the comments, to be aware of this.
Editor’s note: Once again, the issue of difficulty has been the subject of controversy. I disagree in the way that Jaffe he expressed himself on Metroid Dread, and I think that more than proposing an interesting point of view, Jaffe it only seeks to attract attention with these statements.
Via: David jaffe