He has also been opposed to the high difficulty in the games, alluding to the fact that they drive away many players.
Metroid Dread arrived last week to accompany the launch of the new Nintendo Switch OLED, breaking records for the franchise and with a reception that has been marked by widespread praise both in the media and among users. A game that in our analysis, Jesús Bella considered a masterful resurrection of the 2D saga.
You should be more demanding with the developers who sell you shitDavid jaffeHowever, the creator of God of War, David Jaffe, has been very critical with the new title of MercurySteam through his Twitter account and in the videos of his YouTube channel. Jaffe, has made different allegations about game design, among the criticisms, shows some examples in which he considers that there is no no indication in the design of the scenario and the maps that serve as a reference or that provide information to guide the player.
The creative too has pointed out the players, “You should be more demanding with the developers who sell you shit”, has sentenced Jaffe. In his publications on social networks, he has acknowledged having uninstalled the game after two and a half hours of play, ensuring that it has not had to do with the difficulty of the game.
The debate about the difficulty in video games it has been another of Jaffe’s throwing weapons towards Metroid Dread, although he has also directed his criticism towards Kena: Bridge of Spirits and Returnal, which he considers to be part of a march towards “super challenging games”. “It’s like developers would like to alienate players“reproached Jaffe.
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