Ghost of Tsushima: Director’s Cut It caught the attention of gamers in general, since after obtaining high marks in its original premiere, the study in charge set out to bring the experience to PlayStation 5.
It was like this Sucker PunchInstead of releasing a simple patch, he decided to create a new version with improved graphics, exceptional performance and an expansion to the story for those who wanted more.
After testing it for a long time, we will tell you if Ghost of Tsushima: Director’s Cut it delivers on what it promised or if it falls short on the road.
A majestic return to Ghost of Tsushima with Director’s Cut
The version released for Playstation 4 It already had on its own a magnificent collection of scenarios that took full advantage of the capabilities of this console.
Of course it had a cost and the loading times, when it appeared, used to be long, in addition to that it did not exploit the resolution of the screens to the maximum.
This section changes dramatically with the version of Playstation 5As the game runs in 4K resolution with 60 frames per second, greatly increasing image quality.
In this way, the colors of flowers, trees and even lighting effects look deeper and more vivid during each ride.
In truth, if you take the time and carefully adjust the details of the photo mode, you can take works of art. Unfortunately, the photo was never my strong suit.
The sound now takes you to Japan
The sound section of Ghost of tsushima was made with care in its initial version, and one of the promises was to adapt it to use the famous Press 3D of Playstation 5.
Luckily for everyone, it complies in a good way, since it is possible to perceive when enemies surround you and even when the rain floods the landscapes of Tsushima, giving a greater sense of immersion.
You will notice that at certain times, especially in stealth missions, now it will be easier for you to identify if someone is approaching you from behind, and believe me, you have to assess that detail.
The action now feels in your hands
Of course the upgrades couldn’t shut out the PlayStation 5 DualSense, which was well tailored for you to feel much of what happens within the game.
The main campaign makes the most of the vibration, and it is much more noticeable during the cinematics, where you can feel the steps, the weapons touching the ground and even the gallop of the horses.
We must say that adaptive triggers do not shine much in the original story of Jin sakai, more than when using the bow, but everything is very different with the expansion.
When you arrive at Iki Island, you will find that there are new mechanics, for example, using your claw to detach wooden barriers.
This simple task included an element that surprised me, as the trigger not only gets stiff, it pushes your finger back when combined with another button.
This detail gives a much more precise feeling of straining, and we really appreciate it very much.
The mystical and stark island of Iki
One of the greatest attractions of Ghost of Tsushima: Director’s Cut is the inclusion of a new map with its own missions, equipment and even enemies.
The Tales of Iki they propose a much less historical approach to this title, although this does not mean that they are far from the plausible.
In this chain of missions, Jin will travel to the place where he grew up, motivated by the presence of a Mongol leader named ‘The Eagle’.
This powerful and enigmatic leader makes our protagonist face the most fearsome of rivals … his own past.
Throughout your adventure on the island of Iki you will meet unusual inhabitants, as the town is full of pirates and villagers who hold a grudge against your family.
We must warn you that what you will see in this place is more violent and crude than in the main campaign, so be well prepared for it.
If you are adventurous you can even challenge some of them to a duel in an arena, but be careful, they tend to hide more skills than you think.
As this expansion of Ghost of Tsushima: Director’s Cut moves us to another map, we will see new biomes ranging from beautiful beaches to huge flower-filled meadows.
A little mysticism doesn’t hurt
One of the things that will catch your attention since you start this chain of missions is that it adds a mystical element through the presence of shamans, who increase the power of the enemies through battle chants.
A good strategy is to run to annihilate them, but be careful, as they carry spears that can send you to rest.
In general, the story around ‘The Eagle’ and its impact on Jin is full of visions and epiphanies that break a bit with the historical theme of the original game, but it does not feel out of place for that.
This expansion lasts about the same as a chapter of Ghost of tsushima, and depending on your gameplay and your love of exploration you can complete it in about 6 hours.
Ghost of Tsushima: Director’s Cut fulfills its mission to bring it to the next generation
This new version for Playstation 5 it is lived differently from the original, and not only because it shows a sharper and more detailed resolution, but also because it avoids long loading times when dying.
If you remember, losing a duel could turn into a nightmare if the going got tough, because sometimes you spent more time waiting for the duel than you were alive.
Fortunately, the new console’s hard drive makes these almost instantaneous, removing a major barrier.
4K resolution gives environments a much more vivid appearance, which are stable at 60fps most of the time, so it’s a feast for the eyes.
The history of the Iki Island maintains the storyline of the campaign, but serves to give us more details about Jin’s childhood, and as you can see, it is accessed from chapter 2.
The inclusion of mystical elements may not appeal to everyone, but it blends well with the premise of this original story.
The only thing that might be shocking is the price, but in the end it is worth it for all the advantages it offers.
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* This review was made on PlayStation 5