One of the first things that struck fans in the first reveal of Final Fantasy XVI it is definitely the combat system, which transforms the historic gameplay made of waiting between turns into a frenetic Hack and slash that recalls Devil May Cry 5 in all respects. The reason is obvious: the designer is the same.
Final Fantasy XVI therefore brings to completion the transformation that really started with FF XV and optimized and perfected in the remake of Final Fantasy VII; but there is a “but”. The hard core of Final Fantasy players is mostly used to staid rhythms and being faced with the very fast & boxh; and marvel & boxh; Ryota Suzuki’s combat system is definitely not a smooth impact. But don’t worry: the title will come to your rescue.
To confirm it is the same Naoki Yoshida, in an interview with the Square-Enix blog. The whole new combat system will give complete support to newbies even if it is not specified what it is. The latest FFs have a difficulty selector but it is also possible to imagine an automatic combo system in this case. However, the style change is drastic and the mere fact that Square-Enix is thinking about it can only be good for all historical fans of the saga.
Source: SquareEnix
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