Volta is an additional game mode that complements the experience of FIFA 22. How? Introducing a big budget street football to get you out of the ‘monotony’ that the base game can offer.
This time, Volta on FIFA 22 it brings several adjustments with the sole reason to make the experience much more rewarding. Even what this installment of EA’s soccer game seeks is to give more to the player who dedicates time to this franchise.
With all this exposed, how is it going to work Volta on FIFA 22? What are the settings? Did it get pretentious? It’s time to answer this and more questions about one of the most popular modes of the franchise in recent years.
Volta could be a non-FIFA 22 game
The existence of Volta It’s simple, it’s a mode that took the place that FIFA Street left many years ago, only it has a new presentation, adjustments to how it is played and clear objectives.
For this version, a skill bar was created which you fill with different actions: make spectacular passes, a wall, win a ball from an opponent with a special movement and other actions. You do all this to fill a thousand point bar.
Filling the bar can give you different rewards; that a goal is worth double, to mention just one example. That is, if you are losing by three goals, if you score with the bar at maximum, your next score would be worth two more goals.
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Special abilities within Volta
When you create an avatar you will see that it has a special move which fills up during a game and activates for a short period of time. Yes, as it sounds, it looks like something out of Supercampeones.
What skills are we talking about? Power Strike works in such a way that when you shoot at goal you take the players out of the game. Pure Pace puts your speed and acceleration attributes on top. Agressive Tackle gives you the power to take down your opponents with your shoulder or sweeps without getting a card.
The funny thing about these special abilities is that they are apart from the ones that players already have to control the ball. All this is a conjunction that gives much more identity to Volta and that is the value that players will appreciate.
This time FIFA 22 has a structure based on the progression of the players and Volta is ‘affected’ in a good way by this section. There is a lot of emphasis on a skill tree to develop your opponent’s personality.
The joke is that each setting makes an impact on your avatar, without being confusing. If you specialize in attack, you are sure to score a goal, but you require help from your teammates. The same happens when you specialize in controlling the ball or if you bet on being more defensive.
The joke is that with the skill points you earn in Volta build a player that suits your needs.
Finally, Volta is made to have a more irreverent FIFA 22
The grace of Volta on FIFA 22 It seems that it is governed more by the guidelines that were added to the base game, but, finally, irreverence in practice is what matters. Just look at the number of game modes in Arcade mode or how the theme of squads is given focus.
The joke of Volta is that it is a fun experience with many options to enjoy, whether you are looking for a solid challenge or, failing that, something less serious, but with many options to entertain yourself.
What is a fact is that some elements such as the story mode, recruiting players, chemistry and other things that the community did not like also disappeared. Do you want to talk about the subject? Go to our channel Discord to continue the conversation.