I work on Fable they would be proceeding to slow because of the poor experience with Playground Games RPGs. This was stated by former game designer Juan Fernández, who worked for three years at the studio and now plays in the Ninja Theory team, working on Hellblade 2.
In an interview with Vandal, Fernández states that Playground Games is an extremely talented team, the Forza Horizon are proof of this, but that they don’t have the experience necessary to create the mechanics of an RPG with speed, which therefore is slowing down the development of Fable.
“Playground Games is very organized. Every two years they release Forza Horizon, which has over 90 on Metacritic, with incredible quality. They’ve taken the racing game genre and dominated it in recent years. They’re very smart and they know what they’re doing. doing, “says Fernández. “They wanted to expand with something different but the people were missing with the knowledge on how to make the gameplay (of a RPG). In an open world, how you control the character and actions is very different from what you do in a racing game. From a technological point of view, you have to do the animations, the scripting, a quest system. Moving a car at 300 km per hour has very different requirements than walking in a countryside. ”
Fernández it also criticizes the mentality with which Playground Games is approaching the development of Fable, in his opinion too ambitious.
“Open world action RPGs are incredibly complicated to make, they take a lot of time, a lot of people and in Playground they have the mentality of doing more with less. If an Assassin’s Creed is made up of 5000 people they need 150 or 200, if they they do it in 7 years, Fable only needs 5. It’s good to be ambitious, but you also have to be realistic and what I’ve seen is that development was getting longer. ”
Fernández worked for 3 years at Playground and, according to Vandal, managed the fights of Fable, created game systems, wrote documentation, researched the successful RPGs of the competition and analyzed the games in the series to understand their essence. . The game designer suggests that the slowness in the development of Fable was one of the reasons why he left Playground Games.
Fable was announced for PC and Xbox Series X | S in July of 2020 with a trailer, but hasn’t been shown publicly since, with information and status news coming in with the dropper. The game has been in development for at least four years, according to a lead engineer from PlayGround Games.
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