There patch 1.07 from Elden Ring introduces damage scaling for PvP. The new feature allows for separate damage scaling for weapons, abilities, spells and spells when playing against other players.
The official patch notes detail a number of balance changes and bug fixes now available to gamers across PC and console platforms. But there is something interesting about that Lance McDonald he found out by digging into the files of the latest update.
“The latest update for Elden Ring adds menu strings related to ray tracing capabilities“tweeted modder Lance McDonald, who previously made a name for himself by releasing an unofficial patch that ran FromSoftware’s Bloodborne at 60 FPS on PS4.”The update also includes references to two new maps that don’t otherwise exist in the game data yet“, he added.
The update also includes references to two new maps that do not yet otherwise exist in the game data.
– Lance McDonald (@manfightdragon) October 13, 2022
Now all that remains is to wait and see if with the next update Elden Ring will get more content and above all ray-tracing on PC and next-gen consoles.
Source: Exputer
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