Some Ubisoft and Sony developers they expressed strong criticisms on Elden Ring, also attacking game reviewers at the same time. The objects of their grievances are the user experience, performance, especially on PC and the design of the quests.
To open the dance was the UX Director of Ubisoft, ex-Battlefield 2042, Ahmed Salama, who has the Twitter profile closed. According to him, Elden Ring’s 97 Metacritic is proof that video game critics don’t care aboutuser experience. The first to answer him was Rebecca Fernandez O’Shea of Nixxes Software, a Sony first party studio, who added that they are also disinterested in “PC graphics, stability and performance“. Note that Nixxes specializes precisely in PC ports. The duo is joined by Blake Rebouche, the senior quest designer of Horizon Forbidden West, who has been carrying the load for nineties, stating that he doesn’t even care about the”.quest design“.
In short, theirs seem to be mainly gods criticism of reviewers of Elden Ring, but in fact they are also towards the game, which would be lacking in the aspects indicated.
Salama then added that Elden Ring’s user experience is so careless, that it made him imagine FromSoftware developers smoking at their desks and using CRT monitors.
Honestly, to see developers criticize the game of the moment, even in a very spurious way, it seems quite sad as a thing. Evidently, if so many people are finding Elden Ring exceptional it is because the work as a whole goes beyond the individual elements, which can be more or less cured. Every now and then someone should remember that we are talking about a medium with its own aesthetic value, not just a set of business tasks to check or not.
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