Elden Ring received support for ray tracing with patch 1.09, as we know, but the use of that technology apparently involves a halving the frame rate even if you have a very powerful one NVIDIA RTX 4090.
Although the minimum requirements to play Elden Ring with ray tracing include an RTX 3060 Ti, it is clear and evident that only users with a high-end configuration will be able to enjoy these effects without having to go down to heavy compromises.
The problem with the update made available by FromSoftware lies in the fact that the ray tracing support was not accompanied by the inclusion of the DLSS and/or of FSRupscaling techniques that are fundamental to be able to use such sophisticated and demanding effects.
As can be seen in the video made by Wccftech, where ray tracing is not used with an RTX 4090 it is possible to run Elden Ring at 2160p with all the settings at the maximum, well exceeding 100 fps, but once the RTX is activated the situation changes dramatically and drops well below 60 fps.
At this point it is clear and evident what the next step is for FromSoftware, which with the next update will absolutely have to remedy this serious lack and introduce precisely the DLSS and/or the FSR.
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