The producer has left more details of the news of the game during the Taipei Game Show 2022.
Today there is only one month left Elden Ring reach the stores and, therefore, into the hands of many players around the world. The game of FromSoftware It has already been finished and it is, without a doubt, one of the big names of this beginning of this year. Therefore, each new detail that comes to light is almost an event, as we saw with the announcement of the approximate duration that it will take us to complete it.
We met the number of hours during the presentation that was made of the game in the Taipei Game Show 2022. In it, the producer Yasuhiro Kitao has revealed a few more details that we come to collect today, such as the fact that the open world conception of this installment forces a different treatment of the difficulty itself.
“That the world is so big can increase the feeling of enjoyment, but also generate a unnecessary stress on some players. The team has been very careful to avoid this as far as possible,” explains Kitao in the statements collected by IGN. The producer has commented that the game will still be difficult at key points in the adventure, such as boss encounters, but the path to them will not be as frustrating.
Enemies have received adjustments until the endYasuhiro Kitao“The challenge was to position the enemies in a way that would keep players interested but still provide a low-stress experience. This applies to the distribution of objects and the events of the game itself. All of this has received continuous adjustments until the end of development, “he explains.
Kitao has also wanted to talk about the day/night cycle and how it will alter the map and the location of the enemies that we can find. According to him, there will be no big difference between day and night, although there will be certain things that we will only see at a certain time. This decision not to make very significant changes between different hours of the day is consistent with what you have been talking about: it is aimed at not frustrating users by forcing them to go through the same areas several times for this reason alone.
You can respawn near the place of deathYasuhiro KitaoFinally, it is worth noting what the producer has commented on what will be one of the main differences compared to the developer’s previous games. We talk about comeback process, which has a slightly different focus due to open world conditions. “The map is so extensive that recollecting runes (the old souls in Souls) can become tedious,” explains Kitao. “With this in mind, we have identified a number of specific difficult locations, with many enemies or very powerful enemies, where players will die and have to try again. To do this, the user will be able to select the option to respawn very close to the place of his death. This decision is another example of the team efforts for implementing systems that mitigate the stress caused by the magnitude of the game”.
Elden Ring lands on PC, PS4, PS5, Xbox One and Xbox Series X | S next February 25, which has already become one of the months with the most protagonists this year. The FromSoftware title is one of the most anticipated for this 2022: it is the most desired on Steam, yes, but in 3DJuegos it was also established as one of the main exponents of this year in the list of most anticipated games that we published a few weeks ago .
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More about: Elden Ring, FromSoftware, Difficulty and Souls.