Elden Ring turn better on PS5 or Xbox Series X | S? The video analysis carried out by Digital Foundry tries to answer this question after the application of the 1.02 patch for the FromSoftware title.
In this case we speak of a update compared to what was already reported a few days ago regarding the performance of Elden Ring on PS5 and Xbox Series X | S, with Thomas Morgan and John Linneman who clarify that they have gone further in the campaign and therefore have been able to observe the game in action during different sequences.
Both graphics modes available on next generation consoles use a frame rate unlockedwhich in the quality mode refers to a resolution of 2160p (1440p on Series S) while in the performance mode it uses a dynamic scaler.
At this juncture, it drops down to 1512p up PlayStation 5 And Xbox Series X, while on Series S the minimum detected value is equal to 1008p. Strangely, there are no big differences between the two modes in terms of effects.
Unfortunately i 60 fps stable are currently a dream that does not come true on any console: both the Sony and Microsoft platforms oscillate between 45 and 60 frames per second, even dropping a lot during the most demanding sequences. PS5 nevertheless seems to enjoy a benefit which goes up to 10 fps in some cases.
On Xbox Series X support for the VRR instead, it allows you to at least partially smooth the edges of this inconsistent performance, setting the refresh rate to 60 Hz even in the presence of faster screens.
Finally, as regards i uploadseven here the Sony console is in better shape and turns out to be faster, with six or seven seconds of waiting against the 17 detected on the Xbox Series X and Xbox Series S: a gap that could be bridged with the next updates.
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