Dungeon Alchemist is software that allows users to create dungeon maps in an easy and intuitive way. Developed by the team of Cogwheel Softwarethe program is still in the process of early accessbut its features promise to be very interesting for RPG lovers who want to create detailed and engaging environments.
Dungeon Alchemist was developed for help role players to create detailed and immersive dungeon maps, without having to spend hours drawing them by hand or using complicated and expensive software. The concept behind the project is very simple: a few parameters, an AI capable of arranging and designing rooms of all kinds, maximum editing thanks to the possibility of getting one’s hands on it to modify the work done, and export of the product both in digital and paper.
An easy way to create maps
The first thing that strikes you about Dungeon Alchemist is its graphical interface. The software is well organized and easy to use, with a set of tools that allow you to draw maps quickly and accurately. Furthermore, the presence of tutorials and guides helps users to understand the various functions and to make the most of the potential of the software.
What really shines though Dungeon Alchemist is its ability to generate random maps. In fact, the user can select different parameters to customize the appearance of the dungeon and generate a unique map in seconds. This feature is particularly useful for those who are short on time or want to create an impromptu map for a game session.
But it’s not just the random generation that makes Dungeon Alchemist an interesting piece of software: in fact, users have the possibility to customize every aspect of the map, from the walls to the decorations, to the monsters and objects present. This allows you to create truly unique and detailed environments, which can be used for highly engaging game sessions.
All this means that you will receive interesting ideas to adapt according to your needs, which is no small thing considering all the details that the gamemaster must create for each session.
Dungeon Alchemist was also designed to integrate with leading RPG platforms, such as Roll20 And Fantasy Grounds. This means that users can export maps directly to these platforms and use them in their online gaming sessions. In the unfortunate event that you don’t have an online system to manage them, you can always export them as image files, so you can print them (you can even choose whether to see it in 2D or 3D with the walls in perspective).
The first steps
There are also some limits in Dungeon Alchemist. For example, the software does not allow you to create maps that are too large (you will still be able to manage the canvas where you draw your map, but it will always be limited to a rectangle with more or less large grids), and random generation can sometimes produce unrealistic settings or uninteresting. Of course, the software is still in early access which means that there are still some features that could be improved or added in the future.
Despite everything, given the possibility of generating maps in this way, the game is worth the candle: other software and applications, trying to insert every useful function inside, become really complex to manage. Since systems capable of doing this already exist, Dungeon Alchemist decides to focus on the world to be created, on the maps, and this is its strong point.
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