The first Diablo entirely designed for the mobile market (which later arrived with a swipe of the tail also on PC) is finally among us, a free-to-play in which it seems to leverage microtransactions but which actually seems to be easily playable even without it.
Diablo Immortal seems to make grind his heart but even the loot boxes are no joke. Also for this reason in countries such as Belgium and Holland, where these are prohibited, the title will come later, following some changes that will probably affect the balance of the game.
How the loot box? Unlike the classic Diablo, here you can pay for a better chance of obtaining very powerful items immediately but all the microtransactions of Diablo Immortal only affect aspects of the series that required either a lot of time or a lot of courage, facing higher level dungeons.
After all, the senior game designer of the game Scott Burgess had referred to the game as follows:
“I played the beta without spending a dollar. There were a few of us on the team who did it because we wanted to see what the experience was like. […] we’re doing everything we can to make sure the game is fun for everyone. Whenever we make a purchase, we want to be sure of good value for money. This is the goal we have“.
At this moment, therefore, the use of microtransactions seems to be limited to end-game elements or to simple time savings but this is only the first impression. In this aspect it is very easy for some gamers to feel encircled by the purchase bias necessary to continue, without considering the “gambling” elements that could lead to abuse of these mechanics. We will see in a month what the response will be.
Source: PCGamer
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