In these days we have had the opportunity to try and work on the review of Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles, highly anticipated tie-in developed by well-known CyberConnect2, a development company that has previously worked on similar games such as the fighting game series by Naruto: Ultimate Ninja, Asura’s Wrath And Dragon Ball Z: Kakarot. Precisely for this reason, fans of the work created by Koyoharu Gotouge they couldn’t wait to have a dedicated video game in their hands but, on balance, we found ourselves in front of a product that did not largely satisfy us. Let’s start by saying that fans will be able to perfectly relive the most iconic scenes of the manga, but it was the general play structure that did not impress us a lot, a structure that remained in line with what has been seen in the team’s past productions.
A demon slayer life
Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles faithfully traces the events of the manga, and it does so with truly accurate fidelity. The story remains the key component of the entire production, with films made in an optimal way, so as to awaken the feelings experienced in the past. From the technical side, therefore, the game gives its best, offering the user a truly inspired product from an artistic point of view, a component that certainly cannot go unnoticed when it comes to tie-in. However, even if the work done in curating this aspect of the title is more than welcome, we believe that the need to remain strongly anchored to the original work has clipped the wings of the team, which found itself not having great room for maneuver to insert particular mechanics.
In the long run, you will feel that the levels are redundant, and this sense of boredom will only be satisfied by the important encounters. We don’t think the choice of CyberConnect2 is wrong, but after years and years we have seen dozens of tie-ins that could have done more, and from the result of the review you will understand that this too Demon Slayer is added to the list. The work is mainly dedicated to the most avid fans or to anyone who wants to approach the young man’s adventure for the first time Tanjiro. For those who do not know, in fact, the latter is the protagonist of the story, a young boy who became a swordsman and a demon hunter to find a cure for his sister. Indeed, one night when Tanjiro is not at home, his family is torn to shreds by a demon attack. The only survivor will be his sister Nezuko, but which unfortunately is the victim of a transition that is turning her into a demon. Tanjiro’s mission will be, in addition to finding a way to make Nezuko human again, to avenge the events of that dramatic night. This journey will lead him to become a skilled Demon Slayer and uncover unknown truths about his past.
With Kata strokes
The game’s combat system reflects the abilities of the characters, so if you’ve read the manga or seen the anime, you already know what to expect from each of them. In general, the commands are the slightly simplified version of those seen in the series of Naruto, but if the basic attacks have remained unchanged, the special techniques have undergone a slight change: their management is now linked to a bar that recharges by inflicting and taking hits, with the activation requiring a simple combination of keys. You will have to be good at measuring the bar, looking for a very strategic approach. The clashes, in fact – at least those against the bosses – cannot be faced head down, with each enemy having their own set of moves and skills that can be quite mangy: always think before you act. If you have played the aforementioned series of Naruto, you will immediately notice a substantial difference in pace, in this case slower and more reasoned. The feeling we had is that CyberConnect2 made this decision so as not to scare new fans, who would have had a harder time getting to grips with the rhythms and mechanics.
If the battles are fun, the whole outline does not maintain the same level, with the exploratory phase lacking from several points of view, both in terms of content and in level design. The story is divided into chapters and the game world is not freely explorable: It will not be possible to go back to areas already visited, unless you decide to start the mission over. Basically the levels are linear corridors, divided in some cases by small puzzle components not particularly inspired, which divide the clashes between one boss and another. If you want to make small variations from the fixed route, you can only get two types of collectibles: the first are the Fragments of memories, optional movies that further enrich the plot, the latter are the Kimetrsu points, which you can spend on skins or artwork to put on file.
In conclusion, we must say with enormous regret that Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles it’s a step back – at least in playful terms – from the last one Dragon Ball Z: Kakarot (if you want to know our game here is our review). This is really a shame, because manga and anime tie-ins really have enormous potential, which it is time to exploit in a concrete and far-sighted way. However, analyzing other aspects of production such as struggles and art design, we can only be satisfied, at least by fans of the work. Fans will surely feel at home, and for some it can be an excellent excuse to approach the work.