Space, final frontier: these are the voyages of the starship Forsaken, driven by Nara, a fighter ready to do anything to save the whole known universe. Deep Silver brings us a universe dotted with asteroids, unknown worlds and state-of-the-art star bases where the next pitfall could be hiding around every corner. Returning to deep space after a long time (it has been a while since an open-map title in space has been released) has been a real pleasure, especially when you have the ability to move between galaxies with the same ease with which you move. from one city to another. Was it really a good experience? To find out, all you have to do is continue reading our review of Chorus!
Galaxies on fire
Nara is the leader of a huge star fleet and her mission is to fight for the empire she is a part of. However, things do not go as hoped and the girl discovers the existence of an intricate betrayal in the empire, a cult that has taken over everyone. Indeed, the Great Prophet is trying to dominate the entire universe through the use of his coven called The Circle: after a suicide mission from which Nara and her ship Forsaken have come out alive by a miracle, the girl encounters resistance and small planets that try to counteract the evil that dwells in the universe Nowadays. Through the alliances and missions that will be entrusted to her, you will guide Nara – and her spaceship – towards the salvation or the decline of the universe: exactly, since in Chorus the choices you will make will be nothing short of peculiar, given that you can decide whether to shoot down or minus those who stand in front of you, save or eliminate those who have asked you for help and, more generally, become an opposition force for the enemy so great that it begins to induce him to think that you are the problem and not him.
Traveling among the stars
In Chorus it is obviously not possible to get off the Forsaken: the entire game experience is designed to be lived aboard this small stellar cruiser, versatile and fast, customizable in many ways. From the propulsion system to the weapons, which can vary between machine guns, cannons and missiles in search of enemies, you can choose the Forsaken’s set-up as you like best; you could even opt for a more rigid set-up and prefer a “slower” but decidedly more armored spaceship with heavy weapons in tow or have fun as quickly as possible and maximum damage while being very careful, since every shot could be the last that you will receive.
In the course of your adventure you will be asked to take Nara and the Forsaken through different galaxies while unraveling the innumerable difficulties of various NPCs scattered around the galaxy, perhaps by escorting them or by obsessively searching for scattered objects in a certain area. To find the points of interest, a radar is available that will scan the entire area and then indicate objectives, the distance from them and the shortest way to reach them. In the worlds in which you will travel you may run into points of acceleration that will allow you to cover immense distances (note that often a target will be twenty or thirty thousand kilometers from you) sometimes in a few minutes other times in the blink of an eye. In Chorus there will also be interesting bossfights and others that are barely rememberable, made of clashes against other spacecraft in the open field but also inside immense spaceships that will give you a hard time with “environmental weapons” and more.
Flight of the angel
The world, or rather, the universe of Chorus it appears varied, multifaceted and with a good dose of personality, although not all went well during our test. In fact, one of the problems of space games with a wide range of motion is that often the effect of the background does not strike, where you can see the most distant galaxies that clearly give a feeling of “still image”Which can strike at first glance but which, shortly afterwards, becomes annoying due to the perception of fake on the screen. This is when the background is there, because sometimes you won’t even have that, as maybe you will be on a planet and the atmosphere will force you to look at a gray and starless sky.
Asteroids and spaceships, when seen closely, reveal huge pixels that we honestly would not have expected from a modern production: in general it seems that Deep Silver has focused on the glance rather than the richness of details specifically. Worse still, the control of the Forsaken is not the best: we have seen productions where moving freely in space or on a planet seemed more realistic and fun, while here it seems to drive a ship with the brake constantly on and against the current; the sense of acceleration is barely perceptible while dodging is really the banality par excellence, summarized in a tonneau on the Forsaken’s place that will allow it to avoid any blow. In general, the experience with Chorus is pleasant, but don’t be surprised if you forget it the moment after you extract it from the console.
#Chorus #Review #Deep #Silver #space #game