The new Auto SR or Automatic Super Resolution function will come to the new Copilot Plus PCs and will compete with scaling technologies such as Nvidia’s DLSS.
The AI-based Auto SR feature will automatically increase the resolution of games and improve frame rates. Ahead of their arrival, Microsoft details the differences with DLSS, XeSS and FSR.
In the coming months, Auto SR will be integrated into Windows 11 and will be available on Copilot Plus devices that have a dedicated neural processing unit (NPU). A big advantage is that it is designed to operate with all games without the need for manual configurations or for developers to change how their titles are rendered.
Auto SR is different from super resolution technologies such as AMD FidelityFX Super Resolution, Intel XeSS and NVIDIA DLSS Super Resolution built into games. These approaches require games to alter their rendering, for example by using jitter and MIP bias to add finer details. Instead, Auto SR approaches the task of improving titles without the additional information needed to improve games as they currently exist. Relies on larger models and NPU to create stunning visuals
Auto SR will avoid using the GPU to improve your games
To keep things running smoothly, Auto SR uses larger AI models combined with the NPU on Copilot Plus devices to apply AI enhancements to game visuals, all while rendering at a lower resolution for improved speed. of frames.
In this case, Microsoft offloads the work directly to the NPU, so you don’t even have to turn to the GPU to improve the resolution.
According to the DirectX team, this strategic change not only improves the frame rate, but also increases the energy efficiency of each rendered frame, which significantly improves the overall gaming experience.
Everything sounds great but there is a small latency problem that Microsoft is already working on. When running this large model, Auto SR introduces a single frame of latency on average as it uses AI to significantly improve in-game visuals. For now the team is working and testing thoroughly to see if that single frame is noticeable, and which games it affects more than others.
Available from June 18
Auto SR is scheduled to be released on June 18. In the first stage, Microsoft will only automatically improve 11 games. Borderlands 3, Control (DX11), Dark Souls III, God of War, Kingdom Come: Deliverance, Resident Evil 2, Resident Evil 3, Sekiro Shadows Die Twice, Sniper Ghost Warrior Contracts 2 and The Witcher 3, are on the launch list .
Of course the list will grow over time. In addition, according to Microsoft, it is easy to activate or deactivate the function and adjust the settings of each game. You can also run your own tests on other games that are not on the list and force the settings to activate. Of course there may be problems or you may not notice the difference.
The first set of Copilot Plus PCs will launch on June 18 with Qualcomm’s Snapdragon The feature will also be available on new Copilot Plus PCs with AMD and Intel, although it appears these machines will not have Copilot Plus AI features until a post-launch update.
Lastly, Microsoft is working on improvements to Auto SR, including support for HDR and multi-monitor setups. “As we continue to explore the capabilities of Auto SR, we hope to bring Auto SR to more devices and a broader selection of x64 emulated games,” says the team at DirectX.
Follow the conversation on Facebook either Discord and don’t miss all our news on Google news.
#Auto #Microsofts #improve #video #games #TierraGamer #news #entertainment #anime #series #video #games #technology