After years of rumors and indiscretions (most of which turned out to be true), yesterday Ubisoft finally lifted the veil on Assassin’s Creed Shadowswith a first cinematic trailer and a number of key details that confirm the Feudal Japan as the theater of the new chapter, with a story told from the point of view of two protagonists, the African samurai Yasuke and the shinobi Naoe, very different from each other but linked by the same belief.
If you don’t know what we’re talking about, run straight away to watch the first official CGI trailer and read our special with special with everything we know about the game. Ubisoft would perhaps also suggest that you rush to your local store to pre-order sight unseen, perhaps choosing one of the most delicious and most expensive editions with exclusive missions and other bonuses, but in my small way I instead advise you to at least wait until June 10th, that is, when without a shadow of a doubt the first gameplay sequences and further information will arrive on the occasion of theUbisoft Forwardwhich will give us a clearer idea of where the next game in the series will go.
Having said that, there’s no point in beating around the bush: Assassin’s Creed Shadows probably is the game that fans of the series have been craving for a long time and Ubisoft, at least on paper, would seem to have made some good choices to ensure an almost mathematical success. After all, Shadows will be, unless plans have changed in the meantime, the launch pad for “phase three of Assassin’s Creed” and the mega-project Assassin’s Creed Infinity, an ecosystem that will welcome a multitude of different experiences, from the main ones with a classic structure, such as Mirage and Codename Red, to more experimental projects designed to expand the series towards new shores, such as Codename Hexe and Invictus.
The long-awaited Japan and the double protagonist
We were saying, Assassin’s Creed Shadows could be an almost certain center. Let’s think about it for a moment: we have the Feudal Japan, an extremely fascinating historical period and a setting long desired by fans of the series. Moreover, the figure of the Assassin goes very well with the fictionalized one of the shinobi.
Furthermore, the idea of two protagonists is interesting on several levels, given that, based on the details revealed so far, it will give the creatives at Ubisoft Quebec the opportunity to tell a story from the point of view of two characters with different backgrounds and objectives, so much so that it seems that at the beginning Naoe and Yasuke they will fight in two opposing factions, and then join forces only at a later time. Naoe’s could be the classic story of revenge and revenge, with the woman seeking justice after her village was destroyed by Oda Nobunaga’s army. Instead, the story of the samurai Yasuke could be intertwined with political intrigues and internal struggles for power, given his closeness to the aforementioned daimyo.
From a gameplay point of view, then, Ubisoft seems to want to take the proverbial lead two birds with one stone, pleasing both long-time fans who want a greater focus on stealth and those who perhaps prefer a more direct knife-edge approach. As we know, in fact, the two protagonists of Assassin’s Creed Shadows will offer opposing fighting styles and progression branches, with Naoe who will exploit the shadows and shinobi techniques to silently infiltrate the enemy ranks, while Yasuke will exploit his size and power to dominate in open duels, using katanas, two-handed maces and other melee weapons.
Interesting premises indeed, but only time will tell if they will be appropriately exploited to create a convincing story and game. And what do you think? Has what you’ve seen so far of Assassin’s Creed Shadows impressed you positively?
This is an editorial written by a member of the editorial team and is not necessarily representative of the editorial line of Multiplayer.it.
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