We already knew Riders Republic was crazy. Now we also know that it is going to be a lot of fun. Ubisoft’s video game Annecy not only marks an evolution on Steep, but a new direction in which multiplayer merges with a much more pronounced social concept. We play its closed beta and we discover it for you.
A few months ago, when we first learned what Riders Republic was, I told you that it meant something like Steep’s evolution, but in crazy mode. Now that I have been able to play it for a few hours, I have already been able to verify the scope of its proposal, and it really supposes a step up from previous Ubisoft Annecy work. Not only in terms of the open world, which is bigger, but mainly because of the feeling that you are really sharing the stage and events with other players.
In a way, this is what the French studio had always wanted. However, they needed experience, to gain confidence. In this sense, his next video game is -again- a bet on the arcade racing spirit, which has fun as the main protagonist. It has little elements of simulation, that’s true, but his thing is playable madness in wild races, crazy bike descents, jetpack tours and doing a lot of tricks on skis or a snowboard.
The conclusion? That it’s hilarious, especially if you play it in company. In particular, massive 64-runner races on next-gen consoles are one of those experiences that feels like they wouldn’t be possible in the last generation. And that’s already a point in Ubisoft’s favor. But there are many more, because it also has a well-worked individual campaign (also available in cooperative), as well as endless events, rewards, unlockables and secrets typical of the open worlds. In the following lines I will tell you everything I have extracted from a test that lasted no more and no less than four hours.
Riders Republic is crazy and fun for everyone
There are many users who value the existence of individual experiences, even if they are games focused on multiplayer, as is the case with Riders Republic. Ubisoft Annecy knew it, and that’s why the single player experience It is not only available, but it is one of the great pillars of the game. In fact, the first hour you will do it alone. A kind of tutorial in which you will learn the basics of the game, from moving freely through the environment to entering all kinds of events (and knowing a little about each one). In this respect, variety is assured.
The single player experience is not only available, but it is one of its great pillarsOf course, many events are of speed, some with absolutely fast-paced descents between mountains where you won’t be free from landing from 50 meters high. A fusion between fantasy and reality that is also manifested in the events of tricks and stunts, either on a bike or a snowboard. In this regard, comment that the developers make it very easy, with a series of button combinations that are easier to execute than to remember. There are many possibilities, so you will have to play and practice a lot until you get the hang of it.
In other words, the campaign is basically made up of races and trick competitions to get the best score. It could be a desert, a forest, or the top of a snowy mountain. The game’s open world comprises scenarios of various real US locations, from Bryce Canyon, through Yosemite Valley, Mammoth Mountain or Grand Teton. These are national parks that, in addition, according to what those responsible for Ubisoft told us, are recreated with a margin of error of very few meters.
But the really important thing about Riders Republic is how we play, and in this regard we have several disciplines: cycling, snowboarding, skiing and wingsuit. In all of them there is a common denominator: the sensation of speed. Rarely does the game ask us to slow down, another factor to consider that we are facing a very accessible approach, designed so that a wide range of players take control and start playing. The response of the controls is agile and fast, quite satisfactory even despite its apparent simplicity. And the game is not so much about recreating sensations of reality, but about having fun and also having a strong sense of progression. As you complete events, you start to gain experience, you level up in each discipline and get new equipmentapart from unlocking more competitions or getting money. Even if you don’t finish first, you earn rewards, which is all about providing a friendly environment for newcomers or less experienced players. In this sense, the ambition of Ubisoft Annecy to create a game of sporting events for all audiences is noticeable.
An online open world of extreme sports
One of the aspects that have surprised me the most about this first contact is the vastness of the open world. You have the option to move as you want, either on foot, by bike, on skis or aboard a motorized vehicle (the best option). There are possibility of fast travel and overall it’s a pretty satisfying map to explore, with the continual presence of other players’ avatars. This gives a feeling of a massive environment that is completed with the existence of unlockables and the occasional secret. It is early to tell you things about the density of activities, although it promises.
The game is not so much about recreating sensations of reality, but about having fun and also having a strong sense of progressionOf course, you can go through it all with friends, and this is where one of the great attractions of the title comes in. In my case, I played in a group of six players to participate together in all kinds of events. You can do it alone, of course, but things get a lot more fun when you share your games live. It is a game focused on this type of user, although if you want to go on your own you can also do it. It will be necessary to check how populated the servers are, although for the moment my experience with this closed beta has been very positive.
It is important to note that customization options they are high. You can modify your avatar with new designs of clothes, helmets and accessories. I got to play a game where all the competitors were dressed in dinosaur and giraffe costumes, so you can expect the craziness to break out in this section (probably more through updates and special post-launch events). Also, as you compete, you win stars that somehow put the requirement for you to access more and more tests. It is a very interesting progression system and I am waiting to know more details and how it behaves in the medium / long term.
Continuing with the multiplayer possibilities, the 6vs6 team events They are very interesting. The one who was able to play proposed to perform all kinds of tricks to score points in a kind of skate park. The logic was simple: the team with the highest score in a total of three rounds was victorious. But there were several elements to consider. One is that there were blue and red areas that marked the conquest by territories, another is that the stunts performed near a partner added more, and then multipliers also appeared in certain areas of the stage, so you had to be quite aware.
The other multiplayer event to highlight is the mass racing. They are three-round competitions that also include several sections in which you go from riding a bike to getting on skis, a snowboard or a jetpack. Something like a “triathlon” in which they compete up to 64 simultaneous players. I can tell you that there are times when it is difficult to see your own character amid all the chaos, but it is hilarious. Getting to the top positions is a real challenge … and I’m not telling you to be the first.
It has very solid bases to entertain for hours and also seems quite replayableTherefore, I have taken from these hours of play a good portion of fun both alone and in company. Riders Republic is an arcade sports game very focused on online multiplayer which has a very solid foundation to entertain for hours (and also seems quite replayable). Building a stable community is what will determine its success in the medium and long term, but for now I can only say that the approach is interesting and the execution seems correct. The next October 28 We will check it on our consoles and PC.