It was to be called Mass Effect: Corsair, with a ‘Han Solo’ protagonist, and planned for Nintendo DS.
The first Mass Effect plunged us fully into one of the deepest science fiction universes video games have ever given us. All this under the command of Commander Shepard, trying to save the galaxy from an ancient threat. And this point of view was maintained throughout the three main installments that you have available with Mass Effect: Legendary Edition. But apparently there were times when BioWare had ambitious plans to expand its universe through spinoffs. That’s how it is Mass Effect: Corsair, the Nintendo DS game that BioWare had in development, but that never saw the light of day.
You would have a ship and you would be independent, a character a la ‘Han Solo’Mark DarrahIn a video interview with MinnMax, transcribed by GameSpot, the veteran Mark Darrah explains that this Mass Effect spinoff would have taken us across the galaxy as a kind of space pirate or smuggler: “You would have a ship and be independent, more like a character to the ‘Han Solo’ than like a specter. You would travel around, collect cargo, explore… You could explore and sell the information found to the Human Alliance. “Come on, it was postulated as a kind of space sandbox further from the RPG proposal of the main games.
In fact, the former director of BioWare explains that this Mass Effect: Corsair was going to be set in a remote area of the galaxy, that kind of space “wild west” how much game gives in sagas like Star Wars. As for the gameplay, his main inspiration was the game Star Control, with a first-person perspective and space battles. “Pretty much all we had was a preliminary version of the flight controls, the rest of the game we did not have it mounted, Really. We were looking at how to make it work for the series. “
“[Corsair] it did not fit quite well in the saga, because the way FTL travel works in Mass Effect is somewhat different. “In Mass Effect, travel between sectors is done through the ‘ground relays’. “I think we could have made it work, and the reality is that you can usually tweak [la base de] a saga. If everyone agrees and is willing, you can make sense of it. “In the end, Mass Effect: Corsair ended up canceled due to financial issues, plain and simple.
I think we could have made it workMark DarrahA game like this would have required the most expensive DS cartridge of all possible to distribute it, explains Darrah. Also, since DS games were priced lower than desktop games, profit margin it would have been minimal. Finally, EA’s forecasts estimated only about 50,000 copies sold for the game, which is why the project was canceled.
Still, the idea of a Mass Effect as a space smugglerExploring the galaxy and flying freely, it looks so attractive that it would be a shame if BioWare didn’t pick it up for the future. For now, the studio is working on a new Mass Effect game, and also on that long-awaited Dragon Age 4, both shrouded in mystery.
More on: Mass Effect, Bioware, Nintendo DS, Mark Darrah, Canceled and Spin-off.