Jason Schreier on the Sony-Bungie marriage: the reason to leverage Spartacus.
Sony acquired Bungiethe development studio that delivered to the world first Halo and then Destiny, for a whopping 3.6 billion dollars, and a good deal of skepticism has already spread around the reason for her to remain independent after such a large expense. Think about it Jason Schreier to shape answers.
The former Kotaku reporter thinks the main reason was the simple fact that Destiny 2 is “a popular and lucrative game“, but of course in the bevy of motivation is Bungie’s expertise in making shooters, a genre in which Microsoft it is very strong now that it can count on brands such as Call of Duty and Overwatchbut also Wolfenstein and naturally Halo. But there is more.
One of the most important reasons behind the acquisition could be to push the spread of Spartacus, the new subscription service from Sony that Schreier himself had leaked months ago, a fusion of PS Plus and PS Now “with the flavor of Game Pass”, the main difference of which is the absence of exclusives on Day One. And what would Destiny’s role be within it?
It is easy to say: being a type of game that is constantly updated, Destiny 2 is perfect for a model like that of Spartacus, and it is for the same reason that Sony had declared during the week that it will invest in a dozen live-services. over the next five years. Destiny 2 is free, basic, but its expansion contents are paid: it is easy to expect to see all its contents contained in the version available with Spartacus, therefore.
Source: Bloomberg
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