Despite unconvincing first impressions, Silent Hill 2 has emerged as a title widely praised by critics and the positive opinion also emerges from director of the original, Masahashi Tsuboyamawho said he was “very happy” for the launch of this Remake, which is also appreciable because it has an important role in today’s market, however there are also some criticisms to do.
Tsuboyama was initially specialized in setting design, but with the shift of duties to Imamura Akihiro he practically covered the role of director for the original Silent Hill 2 of 2001, so it is an element of enormous importance in the creative process of the Konami classic , whose judgment has considerable weight in this case.
The developer spoke on
The biggest change in the remake
“Games and technology are ever-changing evolutionresulting in significant differences in constraints and levels of expression,” Tsuboyama wrote. “This is a problem common to media arts in general, but it is not easy to maintain and appreciate the environment of the original time.”
“I think the value of the remake is given by the fact that a new generation can play with it. As a creator, I’m very happy about it. It’s been 23 years! Even if you don’t know the original, you can enjoy the remake as it is. Whether it’s good or bad doesn’t affect the original.”
However, there are some elements that Tsuboyama wanted to criticize regarding the treatment of the game, in particular with regards to some marketing and communication initiatives: “The differences between the original and the remake, the 4K, the photorealism, the bonus headgear, etc. . they are all mediocre“, wrote Tsuboyama. “Who will this promotion be aimed at? It seems like they’re not doing enough to convey the charm of the work to the generation that doesn’t know Silent Hill.”
The main element that according to the director actually improves the gaming experience is only one: the change of shotwhich now follows the protagonist from behind, and is a change of fundamental importance for Tsuboyama.
“The thing to note is the change in camera perspective,” wrote the developer, which “has a significant impact on many aspects, such as combat, level design, artistic creation, etc. Although the impact on story may be relatively small, it greatly changes the atmosphere of the game”.
This is the most appreciable feature of the remake according to the director of the original Silent Hill 2, who evidently never really appreciated the use of shots in the original: “To be honest, I was never satisfied with the camera used 23 years ago “he wrote. “The depth and angle were limited by the processing load. It was a continuous process of hard work that went unrewarded. But that was the limit of the time.”
To learn more about the remake, we refer you to our review of Silent Hill 2.
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