We are in a time in which video game developers are very interested in creating titles that are multiplayer-oriented, as a result there are many Mobas in the market, and also free hero shooters where only a few manage to remain among the most played. However, data has recently been taken in this regard, indicating that users prefer to go for a solo experience.
A recent report has revealed that more than half of gamers (53%) prefer single-player games, despite much of the industry’s revenue coming from live-service games and in-game purchases. As the live services market becomes more competitive, many AAA developers are considering reallocating resources toward titles focused on solo experiences, where there is less saturation and more opportunities to stand out.
The report also highlights that, although many studios have attempted to replicate the success of games like Fortnite either League of Legendssome of the most ambitious live service projects have failed. Games like Marvel’s Avengers either Babylon’s Fall They are clear examples of how studios known for their single-player titles failed to take off in the field of games as a service. Meanwhile, single-player titles, such as Elden Ring either Black Myth Wukonghave generated million-dollar income without needing those elements.
One of the key reasons behind the preference for solo gaming is the lifestyle of the players. As gamers age beyond 25, their personal and professional commitments limit their ability to dedicate consistent time to live service games, which require coordination with friends. Older gamers find single-player titles more appealing as they allow for a full experience without relying on others or constantly changing schedules.
Although AAA single-player games have high development costs, they are becoming a viable option compared to live service games, which in addition to being expensive, require continuous investments to keep them running. For this reason, some publishers and developers are considering redirecting their efforts towards these types of simpler and more focused experiences, which seem to have a promising future in the changing gaming landscape.
Via: M.R.
Author’s note: The truth is, I prefer single-user games a thousand times over focused multiplayer games. We will have to wait and see if companies understand that it is a better way to make money.
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