It just seems like the application of AMD FSR 3 Frame Generation on Immortals of Aveum lead to excellent results, at least according to what was found on Xbox Series 72% improvement in performance of the game with this technology in use.
The issue was touched upon during the DF Direct Weekly, which is a sort of weekly summary on various topics that are discussed by the Digital Foundry editorial team, so there isn’t really an in-depth video analysis on the matter, but the test results emerge and are really convincing.
Based on what was reported by Richard Leadbetter and his companions, with some supporting video fragments, it emerged that the use of AMD FSR 3 Frame Generation actually leads to notable results, in particular on Xbox Series
Much improved frame-rate, but unconvincing image quality
As shown in the opening fragment of the video below, the use of the technology leads to a 72% increase in performance on Xbox Series
In some areas where the initially detected frame-rate ranged between 40 to 60 fps, the use of FSR 3 led to a substantial improvement.
In such areas of the game, the Frame Generation system involves a substantial increase in frame-rateleading to performances of up to over 100 fps, resulting in remarkable fluidity and stability of the game.
The problem is that, despite the advantages found in terms of frame-rate, FSR still presents defects in terms of image quality, with various artefacts emerging from the use of the technology and a certain loss of detail.
As we have seen, Immortals of Aveum is the first game with AMD’s FSR 3 on console, available since the update published last weekend, and the implementation is partly convincing and partly still improvable in some aspects.
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