Furiosa director George Miller criticized the 2015 Mad Max video game but the people behind the project don’t accept the man’s words.
As we recently reported, George Miller was interviewed on the red carpet on the occasion of the arrival of Furiosa: A Mad Max Saga. The director suggested two things in a short statement: Kojima would be perfect to create a new Mad Max game and the previous game made by Avalanche Software it wasn’t of the quality, at least not the quality Miller himself had hoped for. Obviously these last words did not please the developers and Christofer Sundberg – creator of the Just Cause series by Avalanche Software – responded in kind.
On Twitter, Sunderberg wrote: “This is complete nonsense and demonstrates total arrogance. They did everything they could to make this game completely linear after signing with an open-world game developer. I’m sure Hideo Kojima would have made a fantastic Mad Max game, but it would have been a completely different experience.”
In the second tweet he continues by stating: “After the first year of development they realized they had us forced to make a linear experience rather than the open world game that we had proposed. We threw away a year of work and were told that “gamers want autonomy these days”. No, come on, I didn’t know…”.
Comment by Larian Studios
He then also inserted himself into the middle of the speech Michael Douse, currently Director of Publishing at Larian Studios (Baldur’s Gate 3). The man explained that “The developers didn’t even have access to the 2015 film (assets, story, creativity, etc.), so it’s quite difficult to capture the spirit of it when the legal department is protective of the intellectual property. A “little “nuance that Miller probably doesn’t even know.”
He then goes on to state “It was a good game released in a difficult time. (Like Prey). But he would never capture hearts and minds in the same way the film did, when creatively he was forced to compete with it (rather than be part of it).
Recall that the video game was published by Warner Bros Games and that it was released the same year as Miller’s film Fury Road. Inspired by the saga, the game tells a story sort of origin story for Maxin which the player must find the parts to create his car.
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