Based on what was revealed by the Landfall team itself, the phenomenal Content Warningcapable of capturing a large number of players and quickly becoming a hit on Steam, it seems to have been developed, for the most part, in a month.
“Did you know that most of Content Warning was developed during a month-long trip to Seoul, South Korea“, the team wrote in a post on
Curiously, in the photos published the developers have their faces covered by the emoticons that are also used by the characters in the game, while we see them intent on eating and working on Content Warning.
An idea first of all
The technical simplicity of the game leads us to believe the information, even if it is probable that the conceptualization and design phases took longer, also because the title turned out to be well structured and perfectly functional right from the start.
In any case, this is an important testimony for any indie team, demonstrating how abrilliant idea can overcome the impact of enormous efforts and resources invested in technology, given the success that Content Warning has achieved in its early days on Steam.
All this led to 1 million copies sold in the space of a few days, as announced with the new sales milestone some time ago, which are in addition to the 6.6 million players who downloaded the game for free within the first 24 hours of release.
To get to know it better, we refer you to the special on what the parody game in question is and why it had such a resounding success.
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