Atomic Heart was analyzed in a new comparison videos Of Digital Foundryfocused above all on the characteristics and any differences between PC, PS5 and Xbox Series X|Snoting some specificities for each platform.
The game is based on Unreal Engine 4 and the editors of the column praise the work done by the Mundfish team, which is technically truly remarkable, although various technical defects can also be detected.
The next generation consoles obviously have a significant advantage over the PS4 and Xbox One, both of which are essentially the same dynamic 4K resolution which however remains, in most cases, anchored on this value.
PS5 and Xbox Series X|S using Unreal Engine’s TAA temporal antialiasing with good results and both exploit practically equivalent characteristics in terms of technologies and graphics solutions adopted. Xbox Series S instead displays the game at 1080p, also in this case dynamic but almost continuously stable on this value.
The difference between PS5 and Xbox Series X is mainly in terms of performancegiven that the PS5 version is more stably anchored on 60 fps, while the Xbox version records some even substantial drops in some situations, with irregularities that seem to derive largely from the day one patch, which seems to have introduced some glitches and bugs on Microsoft consoles.
There PC version it is the one that emerges as the best in terms of graphic quality and performance stability, although ray tracing is missing at launch, as has already been communicated previously. This latest release supports DLSS2 and FSR 1.0, with frame generation from DLSS3. Meanwhile, Mundfish has already reported that upcoming patches will introduce larger FOVs and subtitles, as well as likely fix bugs and further improve performance.
#Atomic #Heart #PS5 #Xbox #Series #comparison #video #Digital #Foundry