In an interview with the Japanese site Comic Days, Yoshida explains that he realizes that the game’s transition to a more action-based combat system may not suit the older players still accustomed to the series’ traditional turn-based combat.
We want the world, especially the younger generations, to play.
It confers Yoshidastating that many gamers in their late teens and late twenties have heard of the series Final Fantasy but they never played it.
Also, traditional games nowadays are intuitive games where you press a button and the character shoots a gun or wields a sword, and the traditional turn-based RPG style of play is no longer familiar.
It is also a fact that people are becoming less familiar with the old style, where you fight by selecting commands in turn.
That’s why the battles in Final Fantasy XVIthey are very action-based. We want people all over the world to think Final Fantasy is a great game.
Obviously, I don’t think we’ll be able to accommodate everyone’s requests, so I’ve told everyone on the team that the first thing we need to do is create something we think is fun and make sure it reaches the people we like.
Yoshida had already defended the new combat system last month, in an interview with Famitsu magazine.
This is not an argument of what is good or bad, but there is a difference based on the player’s preferences and age.
Also, there is a big difference between a command system and a turn-based system, and these are often confused, but they are two distinctly different concepts.
RPGs originated with tabletop RPGs and I think RPGs were invented by replacing tabletop discussions with commands in video games.
As I said, I think I know the fun of Command System RPGs and want to keep developing them, but I have been thinking about the expected sales of Final Fantasy XVI and the impact we need to deliver.
Also, looking back at the game, in a recent news we talked about the open world system and the time required to develop it and the next trailer coming!
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