Dead Island 2 is, by substance and anticipation, one of the most anticipated games of 2023. From its announcement until today, the bizarre action, gore, and zombie adventure has overcome so many problems that it’s hard to count them on the fingers of one hand. Therefore, today I reflect and digress about what I would like to see and what I would hate to find in the long-awaited sequel.
It seems like only yesterday that Sony, during its E3 2014 conference, confirmed that Dead Island 2 would be one of the the surprises of 2015. Today, more than 8 years later, more information begins to arrive on a project that seemed destined for ostracism. After several developer changes, the project ended up falling into the hands of Dambuster Studios, the British studio known for the controversial Homefront: The Revolution. And this one, at last, was able to get down to work with a project that aimed to be lost in limbo forever.
Thus, the Dambuster Studios team picked up the pieces of Dead Island 2 in order to rebuild their particular “Frankenstein’s monster”. In this way, the firm was enrolled in a titanic challenge that had ended the patience of Yager, known for the excellent Spec Ops: The Line, and Sumo Digital, another British company with almost two decades of experience behind it. For this reason, when it was confirmed that the project passed into the hands of a new company, the followers of the original 2011 title returned to fear the worst And they just resigned. However, the situation ended up being different as its release date and other features were confirmed a few years later.
For this reason, today I have decided to compile a series of elements that I would like to see in Dead Island 2 and, in turn, some other aspect that I would dislike if it appeared in the title. After so many years of waiting, and checking the result of the test that my colleague Iván had access to, the truth is that fans of the franchise have had time to reflect and organize our wishes. For this reason, below, I will capture all those that are on my mind.
8 things I would like
- Real change between characters
One of the main attractions of the first installment was the difference between the 4 main characters: Purna, Xian Mei, Sam B. and Logan. Instead of being skins with little or no change, they were protagonists with personality, character and enough differences to justify selecting one or the other depending on your style of play. For this reason, I hope that the second part follows that trend and, despite expanding the roster to 6, does not lose its essence in this regard.
- Prove it’s a sequel
Although the popular proverb says that “second parts were never good”, there are many examples that prove otherwise. Thus, although apparently a revolution is not expected so far —and the truth is that the formula does not need it—, I would like to see several compelling reasons that justify the existence of this new installment: a greater variety of enemies, new mechanics, nods to the first installment and even take advantage of the story of the protagonists, a group of immune infected who take advantage of the best of humans and zombies.
- Los Angeles Representation
Hell-A is the place where the events of Dead Island 2 take place. However, any follower of American geography, of so many other video games in the industry (such as GTA V) or of the news related to the game will know that this is located in The Angels. Or, at least, a somewhat dystopian representation with several zombies walking its streets. Therefore, I would like to see certain characteristic elements of the city beyond those shown in trailers and previews.
- Fidelity of each weapon
One of the factors that surprised my colleague Iván the most in his test of Dead Island 2 was the differences between the weapons available. Thus, both the use and the result of a hammer, a sword or an axe, for example, were far from the other options present in the game. At the expense of what I might see when the game hits the market, I think this is one of the ideas that piques my curiosity the most.
- Good use of the open world
It’s been so long since the release of the first Dead Island that we’ve partially forgotten what industry we had back then. For many years, the boom in open worlds caused many experiences to put aside their usual formulas and bet on this booming trend. Today, fortunately or unfortunately for some, it seems that this option has been relegated to the brave who want to use it. For this reason, I really want to see what the sequel to a title that, more than a decade ago, understood so well is capable of doing. the virtues of the open world. For examples of successes and failures other than.
- Leveraging the next-gen
Dead Island 2 will arrive in the first months of 2023. That means that, by the time it is released, the new generation will have already surpassed two years of life and will be approaching its third. For this reason, one of the situations that would fascinate me the most would be to discover that the team has taken advantage of the characteristics that it offers with lighting, environment, draw distance, loading times or an important facet such as the sound designkey to experiences like this.
- Fun in abundance
If something characterized the original installment, it was the countless moments of fun. Both for its gameplay and for the personality and comments of the characters, Dead Island stood out in that crucial aspect that arouses so much interest among the players. Therefore, in addition to creating a school for other hooligans like Sunset Overdrive, I hope that this hallmark is also present in the long-awaited sequel.
- Great use of management
Crafting aims to be one of the most important functions of the future title. Thus, as a player we will have the opportunity to improve and take care of our weapons, obtain resources, manufacture weapons and other types of virtues that will improve immersion and experience. This, added to designing strategies based on the mission that we have to face and a correct use of the skill system, I consider that it can be crucial to fully enjoy the proposal.
3 things I would not like
- Repetitive missions and excess padding
There’s nothing I hate more in a video game than feeling like i’m wasting my time in the trash As a general rule, I avoid proposals that need a hundred hours to tell you what they could have told you in several dozen (or even less). Thus, if Dead Island 2 falls into this error and requires the user more time than necessary, I think this would be a negative aspect that is difficult to ignore.
- Bad use of the first person camera
Living in a post-Resident Evil 7 world has made me understand that there are several ways to understand the game in the first person. In Capcom’s experience, without going into many details, the Japanese team put all the meat on the grill so that the player felt that he was active part of the game. In a title that arrives more than five years later, as is the case with Dead Island 2, I hope this is the least they offer us.
- That the wait was not worth it
I admit that this last thought is more poetic than rational. The next installment of Dead Island is one of those cases in a million, an industry rare bird that causes a project to dance between companies without apparent direction for years. Unfortunately, situations like this cause confusion among the players and, in the end, a rain of thoughts and ideas in their heads. And, in a situation as compromised as that of Dead Island 2, it is possible that when the time comes we have to face reality. A moment for which, warning from now, I’m not ready.
#love #Dead #Island #dont #paint