Plans that did not materialize, inspirations and other interesting topics that surround this successful franchise.
Thanks to its well-combined elements of FPS, RPG and survival horror, the BioShock saga has gained a very large community since the first installment was released in 2007. This franchise inspired several creations in the world of entertainment, and even the world of cinema has set its sights on BioShock. With a million and a half copies sold in the month of release of the first title, the repercussion of this saga in the entertainment industry has been brutal.
Ken levine, co-founder of Irrational games, designed worlds full of secrets on both games in the franchise he worked on: the first installment and BioShock Infinite. If to these titles we add BioShock 2, developed by 2K Marin, we are left with several anecdotes of which we rescued seven that seem curious to us. Stories about how it ended up being what your community enjoyed, plus plans and ideas that never saw the light of day. All this as a result of a theme that left us all unsettled: Bioshock’s Big Daddy’s have faces and it’s scary!
We remind you that after several years of silence, the BioShock saga prepares its return in the hands of a new studio made up of veterans of the video game industry. For now, yes, this project is an absolute mystery although some clues and job offers have contributed to reveal some possible details related to the game, such as BioShock 4’s commitment to the Unreal Engine 5.
More about: 2K Games and Bioshock.