The need to play connected made it difficult for gamers to enjoy them at launch.
When the video game was born as a form of entertainment, it did so in a disconnected way; as an isolated experience that depended 100% on the device that was plugged into the television. Today, thanks to the Internet, things are different, although games that have no relation to the network of networks persist, there are also those that require an Internet connection to be enjoyed. And we are not talking exclusively about online games such as the most recent Battlefield 2042 or CoD Vanguard. In fact, describing it already seems unnecessary, but the truth is that with this category they also came problems that beyond the routine it is to play online, still have no solution.
One of the problems with online games is their preservation. They are experiences that only live online, an ethereal space that is not always active and, the moment they unplug the server, they disappear, some prematurely, no matter how much you have the installation disc at home. But apart from this rather anthropological issue, there is an immediate issue that can be the same or more annoying: connectivity. Entering an online game and that, for whatever reason, the technical ecosystem is unstable; that response times are inadequate; to be expelled from the halls; or, worse still, that it is not even possible to access.
Years pass and pass, trial periods pass and pass and despite everything, this type of setback survives, destroying in just a few days the anticipation generated around a game, sometimes irreparably. With that in mind, we decided to do a brief count of 6 online games that had nightmarish premieres.